The next level of Warzone 2100. This fork expands on the retail release in a different direction than the resurrection project. New scripting engine, new file structure, and fully skinable GUI are but a few things that will be headed your way.
A Nintendo DS-based server that gives access to the save chip on retail game cards to clients over the network, to enable things like backup/restore and extraction/injection of user-created content.
Quake II: Source is an add-on for your RETAIL copy of Quake II that gives you a Source Engine like reflective water effect. This project is based entirely on Digital Paint's Paintball 2. I adapted their project to work with Quake II & its Mission Packs.
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