Showing 30 open source projects for "machine learning workloads"

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  • 1
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community. ...
    Downloads: 8 This Week
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  • 2
    AlphaZero.jl

    AlphaZero.jl

    A generic, simple and fast implementation of Deepmind's AlphaZero

    Beyond its much publicized success in attaining superhuman level at games such as Chess and Go, DeepMind's AlphaZero algorithm illustrates a more general methodology of combining learning and search to explore large combinatorial spaces effectively. We believe that this methodology can have exciting applications in many different research areas. Because AlphaZero is resource-hungry, successful open-source implementations (such as Leela Zero) are written in low-level languages (such as C++)...
    Downloads: 30 This Week
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  • 3
    Create

    Create

    Building Tools and Aesthetic Technology

    Create is a large Minecraft modification that introduces mechanical engineering systems, automation tools, and kinetic machinery into the game. The mod focuses on building complex contraptions powered by rotational energy rather than relying on traditional redstone circuitry alone. Players can design elaborate machines using components such as shafts, gears, belts, and mechanical devices that interact with each other to automate crafting, farming, and resource processing. Unlike many...
    Downloads: 68 This Week
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  • 4
    MCiSEE

    MCiSEE

    All of Minecraft, EASILY get Minecraft resources

    MCiSEE is an open-source project designed to integrate Minecraft with computer vision and artificial intelligence experiments. The system focuses on capturing visual information from the game environment and exposing it to external programs for analysis or machine learning research. By converting gameplay data into visual or structured formats, MCiSEE enables researchers and developers to build AI agents capable of interacting with the Minecraft environment. The project can be used as a research platform for tasks such as reinforcement learning, perception analysis, or automated gameplay strategies. ...
    Downloads: 0 This Week
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  • 5
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. We...
    Downloads: 14 This Week
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  • 6
    HuMidi

    HuMidi

    Play MIDI like a human in ROBLOX with automatic sustain pedals.

    HuMidi is a universal piano auto player for ROBLOX. It plays even the most generic MIDI file with great depth, thanks to the humanization and automatic sustain pedal generation via Machine Learning models and algorithms. The pedals are generated with a thorough analysis of the MIDI data, adding more depth to your performance that no other MIDI players could! Personally have been tested in: - Visual Pianos - Starving Pianists - Digital Piano - Piano's Got Talent This tool is universal, as long as the piano in-game allows to be played on a keyboard.
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    Downloads: 1,658 This Week
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  • 7
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). ...
    Downloads: 10 This Week
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  • 8
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    AirSim is an open-source, cross platform simulator for drones, cars and more vehicles, built on Unreal Engine with an experimental Unity release in the works. It supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating a...
    Downloads: 314 This Week
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  • 9
    Euler

    Euler

    A distributed graph deep learning framework.

    As a general data structure with strong expressive ability, graphs can be used to describe many problems in the real world, such as user networks in social scenarios, user and commodity networks in e-commerce scenarios, communication networks in telecom scenarios, and transaction networks in financial scenarios. and drug molecule networks in medical scenarios, etc. Data in the fields of text, speech, and images is easier to process into a grid-like type of Euclidean space, which is suitable...
    Downloads: 0 This Week
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  • 10
    Tic Tac Toe (Autonomous) Dhaval Kadia

    Tic Tac Toe (Autonomous) Dhaval Kadia

    Experience AI ( Computer Plays with You ) !

    SmartPrediction-ENGINE inside Enhanced with Artificial Intelligence Based upon Game Theory Still This is in BETA Phase
    Downloads: 0 This Week
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  • 11
    Casino-BlackJack

    Casino-BlackJack

    Blackjack skill and card counting training

    A simple Casino BlackJack card game written in C# as part of my learning assignment a few years ago and it is not intent to be a full feature game. This project is to demostrate the way to build a simple card game and only cover the very basic of blackjack rule with standard card counting method. To active counting monitor, please select "Manual shuffle on the setting manu. Use this game to train your card counting skill before you go to the real casion. Sorce code available on...
    Downloads: 2 This Week
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  • 12
    BagaturChess

    BagaturChess

    Java Chess Engine

    This is UCI Chess Engine writen in Java. Since version 1.4 (inclusive) the project was moved to https://github.com/bagaturchess/Bagatur
    Downloads: 1 This Week
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  • 13

    TrackMania Challenge Generator

    Challenge generator for racing game 'TrackMania Nations Forever'

    A small tool which generates infinite number of different challenges for racing game 'TrackMania Nations Forever'. Currently only "Stadium" environment is supported. Latest release: 1.0.1.0, both English and Chinese version available.
    Downloads: 0 This Week
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  • 14

    Adaptive Difficulty Chinese Chess

    A Chinese chess game including an adaptive computer opponent.

    This project is an application of POSM algorithm on Chinese chess computer player. A computer player is implemented, which will adapt to the its opponent by adjusting its playing strength accordingly.
    Downloads: 0 This Week
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  • 15
    Star Ships Learning Framework
    The Star Ships Learning Framework (SSLF) provides basic routines and methods in order to interact with the space shooter Star Ships V2.1. It provides the necessary interfaces for controlling the program's ships and its logic from outside the game.
    Downloads: 0 This Week
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  • 16
    RuleRule

    RuleRule

    A puzzle game of rules acting upon rules. Create the desired pattern.

    RuleRule is a game which might be of interest to students and researchers of AI, machine learning and related areas. In this game, rules act and modify other rules (including themselves). The goal is to reach a desired condition (e.g. a checkerboard of red and yellow). Versions For a first test of the game mechanics in your browser, download the Javascript version, coded by Jan-Hendrik Vienup (December 2014, GPL) tested with Firefox, MSIE, Chrome, and Safari : RuleRule3.zip First created with NeXT Interface Builder and Objective-C files (1995, Mach OS): rulerule.gz (Creative Commons Attribution License). ...
    Downloads: 0 This Week
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  • 17
    caravANDroid

    caravANDroid

    A free open source Android version of Caravan

    A free open source porting to Android of the card game Caravan. COPYRIGHT NOTICE: Please note that this project is purely educational and NON LUCRATIVE. This game isn't neither officially licensed nor produced by Obsidian Entertainment, which owns the Fallout Series (© Obsidian Entertainment) and thus the Caravan game itself.
    Downloads: 0 This Week
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  • 18

    Reactor Breeder

    A Genetic Algorithm for Reactors in StarMade

    This software uses a genetic algorithm to "evolve" reactor designs for Schema's space-simulation game, Star-Made (http://star-made.org/). One of the more unique aspects of the game is that ship power management is not as simple as filling a cube with power generation blocks. This mechanism leads to difficulties in getting maximal power generation out of such reactors. This program rectifies this issue by using a self-organizing variant of brute force search. Much of the search space is...
    Downloads: 0 This Week
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  • 19

    CoffeeMud For AI

    CoffeeMudForAI is plaform to design AI in

    ...To provide a set of agents that non-technical people can play around with and get a feel for how various AI techniques work. CoffeeMudForAI goals 1. To provide a platform to study the non-robotic aspects of AI(AI Planning, inter-agent planning, muti-agent planning, Machine learning, etc.) 2. To provide a game-like platform so people coming from the game AI world can contribute to AI research.
    Downloads: 0 This Week
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  • 20
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 21
    Swarm Wars

    Swarm Wars

    Safety in numbers.

    REPOSITORY MOVED TO GITHUB: https://github.com/happyjack27/SwarmWars video sample: http://youtu.be/s5mLNbdBQGY A game where you evolve & compete AI swarms. The organisms use swarm intelligence & ant colony optimization. The organisms can communicate through 3-color signaling as well as by laying beacons. They can attack and repair other organisms. They can select mates, and they can gather and distribute food and material. This behavior is controlled by a genetically evolved...
    Downloads: 2 This Week
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  • 22
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 0 This Week
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  • 23
    Octave program which trains artificial neural networks to play backgammon through self-play.
    Downloads: 0 This Week
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  • 24
    Reinforcement learning and simulation-based search in computer Go
    Downloads: 0 This Week
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  • 25
    Brainstormers Public Source Code Release
    The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
    Downloads: 0 This Week
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