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Cine@Series es un software que facilita la descarga y reproducción de video para uso hogareño utilizando links públicos externos de descarga.
El principio es simple, el soft monitorea los videos descargados (P2P-MLDonkey), les vincula los subtitulos que estén disponibles y finalmente presenta el contenido en una forma ordenada en una aplicación que puede usarse desde cualquier dispositivo móvil WiFi, permitiendo su reproducción, de manera similar a la de un control remoto.
Dependencias...
Java Client + JS/Canvas Server-Side System, with maintained Objects
This has been a big dream of mine, and I've spent the last 5 years learning everything I could about Software Design, Web Design, and most important of all, Game Design, so I could develop my own Game Engine and make games as I pleased, and I figure what better way to make myself popular in the real world than to release an Open-Source 2D Peer-2-Peer Self-Containable Web Server/Client Game Engine, and CHALLENGE other people to make branches for their own spin-off projects. I WANT a project...
JagoClient is a Java software to play the board game Go over internet servers, to edit Go game records, to play against the computer (with gnugo), and to play point-to-point games.
VAST is a P2P network library that supports virtual environment applications such as Massively Multiplayer Online Games (MMOG) or large-scale simulations. It is scalable to millions of nodes, bandwidth-efficient, and simple to use.
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Italian version of the game Hearts. The game use a central server for chat and authentication; the table is p2p among players. The game supports n-1 crashes of the playing peers.
ASCEND is a collection of libraries to build P2P-based 3D networked virtual environments such as Massively Multiplayer Online Games (MMOGs). It supports real-time 3D streaming, consistency control, and persistent storage in a distributed P2P environment.
This is a computer client for an original CCG game "Boomb.It!" (see www.shadem.ru). It allows to play the game without an opponent (AI developing), and it is able to play as p2p client over the Internet through the build-in jabber client.
Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
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btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
A peer-to-peer mud/IF authoring environment. Each player gets their own world that lives in a single AJAX page. Muds can link to each other to form a p2p network. Spore, the Alpha release is availble for downloads! www.p2pmud.com
ItsEaling (Ealing Studios London UK) is a web based application which enables new p2p users to locate movies and new friends via the Internet. Expert p2p users can accumulate and trade p2p and other movie information for fun, recognition and cash.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
The objective of the P2People is to develop a P2P collaborative framework and an application to allow people to form "common interest" groups and provide those groups members with new ways to communicate, collaborate and make business together.
After Planetarion became P2P (Pay to Play) - I wanted to make the game (or similar to it, with new ideas) in pure mIRC Scripting. Featuring both client and server, so it's easy to set up a game and invite your friends. Singeplayer will be supported
Web Enabed Table Top (WETT-P2P) -- A project to create a highly extensible peer-to-peer program that will allow users to play pen and paper role-playing games on the web.
Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
Soco is a distributed social software which based on the eclipse and P2P technique. Seco will facilitate the communication of people. Based on this platform, people can share file, BBS, chat, send email,play games, make friends and so on.