April 18th, 2013: Migrating Project to https://github.com/Cody-Duncan/XNAParticles
I will be sure to pull changes back to the repository here.
Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 .
This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture...