Showing 7 open source projects for "borland c++ 5.5"

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  • 1
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check raylib cheatsheet. raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging, just coding in the most pure spartan-programmers way. raylib has received several recognitions in the last years and many people have written about the library. Here there are the main awards received from Google and Epic...
    Downloads: 47 This Week
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  • 2
    Desert Breeze is a CRPG (Computer Role Playing Game) engine. It currently supports creation of game world with building blocks such as walls, etc. Collision with the walls, characters and other items on the ground and walls is also taken in account. The engine supports talking scripts where your character can accompany with another character.
    Downloads: 0 This Week
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  • 3
    Boxxx Engine
    Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
    Downloads: 0 This Week
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  • 4
    Joyst.c written in Borland C.2.0 Subject inputs patient number, has the option of practice, then recordings begin. Horizontal bar records subject's pain level with manipulation of arrow keys or joystick int 15h,84. not USB joystick. File I/O.
    Downloads: 0 This Week
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  • 5
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 0 This Week
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  • 6
    A feature-full FreeStars! client developed in BCB (Borland C++ Builder) aimed at allowing users to individualize their gaming environment without affecting standard gameplay.
    Downloads: 0 This Week
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  • 7
    BCB DirectX uses the Borland/Inprise C++Builder compiler to create a library of RAD components that accelerate DirectX Game development.
    Downloads: 0 This Week
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