Showing 4 open source projects for "binary tree"

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    VR Ax Java Sources & Build Projects

    VR Ax Java Sources & Build Projects

    VR Adrix Java Works - Paged Lists - Action-Entity Model ...

    Adrix.NT Java Works :: Sources & Build Projects includes - Paged Lists of Object & Iterators Library for Java - Action / Entity Model for Java - VR Ax AWT Clock Java Component - VR Multi Dimensions Array Library - VR MDArray List Manager Library - VR Adjacency (List | Matrix) Direct Graph Lib - VRJMosaic cells sliding game with automatic resolver - VR RectsWorld Sample Applic - VR Free Chess 2D Applic also contains - Other Utils Libraries - Demo and Test Applications -...
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  • 2
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https://github.com/Edimartin/edk-source
    Downloads: 0 This Week
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  • 3
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
    Downloads: 2 This Week
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  • 4

    fiftyfifty

    fiftyfifty is a programming language and game

    ...The read-write head itself is a state engine, which is affected by the input from the track, and which decides what to write on the track, and where to read the next input, by "moving" the head back or forth. In 5050, the part of the track left of the head is represented not by a line or stack of information, but by a binary tree. The part right of the head is represented by a binary tree, too. The head itself sort of sits between the two trees, but will often change its state according to information from the right side of the left side. In 5050, the state of the head itself is again represented as a tree of commands, although for simple programs, a linear representation can be sufficient.
    Downloads: 2 This Week
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