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Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
Fuzzy, the funny bunny is on an adventure in this fun platform game. This game will feature high quality graphics, nice effects and cool music. The game is suitable for all ages. The game is currently under development at Alpha stage!
AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
Fuzzy Procedural Content Generation Library (FPCGlib) is a C++ template library for game development. FPCGlib provides a unique combination of fuzzy mathematics and procedural techniques to safely generate content with simulated natural variability.
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...Players are cars with a magnetic director, able to attract or reject a ball in order to throw it through a goal placed in the center of the playing field. It sounds easy... but remember that reality is fuzzy!
Project to create a bot for Quake 2 using the FEAR AI Framework in C++. This is research based, and is meant to explore the use of fuzzy subsumption architectures for navigation in three dimensions.
This project's goal is to "package" AI features altogether.
These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.