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PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
Game Object Scripts : This project allows the user to create scripts for games ( Items such as weapons, entities, etc..) and to put them in a package to prevent user modification. So basicly it allows you to create the base of the item code.
Zaeden is a game written for pure RPG-style battling and character development. There are no conventional levels and characters are caster types. The game is focused around several types of magic. The project also hosts the CPE game engine.
TitanGS Itself is not a game, but a combat calculator. The game consists of printable game pieces. In the future it will all be on computer. The pieces come bundled here on sourceforge. TitanGS is not yet "Fun", but it is getting there.
OpenMine 3D is an opengl game based on the traditional 2D minesweeper, but in 3D, mines are placed in 3D space, having a maximum of 26 blocks around instead of 8.
The BZFlag Server GUI is an alternative, graphical frontend to the BZFlag server, bzfs.exe. It allows you to run a BZFlag server with many extra options, or generate a DOS batch file or *nix shell script to run your server.
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Stick Ninjas is a new genre of side-scrolling beat-`em-up, a fast-paced action game with rock-solid physics and sweet graphics that challenges your lightning-quick reflexes instead of your combo-mashing skills. Stick Ninjas runs on Windows and on Linux.
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
Lcavity is a small and simple 2D game written in C++ based on the SDL library. You are flying through a cave which is becoming tighter as you move further in it. The goal is to fly as far into the cave as possible without crashing against the wall.
A Waking Dreams goal is to be a free and open source MMORPG which is available to play on as many operating system as possible. You will find many unique features to this project. The genre of this particular RPG will be fantasy.
A new game for Mac OS X as well as Mac OS 8-9 and Windows. Think SuperMario and Dungeons and Dragons. This 2-D side-scrolling RPG is sure to captivate you as you play through its many levels with plot twists at every corner.
Tenis Bots Program. This is a server program were to program-players conect in order to play a tenis game. In the distribution, there are the sources for Win and Linux, the executables, and two example players.
This project is discontinued. StwongServ is a complete open-source Win32 server written in Visual Basic that hosts a strategy game accessible by any telnet client. If you're interested in doing work on this, email me and we can talk...
Furex is a brazilian project and it´s a game 2D like Mario BrosŽ and SonicŽ for GNU/LinuxŽ , MS WindowsŽ and others.
We want to see Gnu/Linux on all desktop and it´s possible only with good games.
SDLJoytest is a program which will allow you to select from all joysticks found on the system (by SDL), and then test that selected joystick or other game controller.
SDLJoytest requires X, SDL, libGL & libGLU and, of course, a joystick to test.
This project is modification for the SphereServer UO Emulator software, which is a closed source project (although it is free software). New features include coloured speech, speedhack detection, security fixes, new triggers, and many more.
Galamayo is a multiplayer top down space shooter inspired by the Escape Velocity series of games. It is written in C++ using the libraries SDL, and SDL_net.