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"Gladius Magicae" is a detailed, MegaZeux-made RPG that is based on our own "Stimuli" RPG engine. It will be challenging and fun, and we hope it will get some people addicted ;-)
EvilBallz3D is an opensource and cross-platform clone of the game "I've got some balls!" by ShatterStorm. It utilizes the eKlipse game engine, which utilizes SDL and OpenGL. Developing in C++ on Linux and Windows.
BlackFish is an open source isometric game engine written in C++ for the MS windows DirectX7 platform. It runs in 800x600x16 graphics mode, either windowed or full screen. A custom map editor, called EditFish, is included.
The Fantail Project is a cross platfrom, cross genre pure fight engine written in C++. The Fantail Project currently is being developed for Linux and Window/DOS
"PLANTS" is an Open Source object-oriented all-purpose tournament management system for lan-parties. It is multilingual and designed to be flexible and easily extendable, using an SQL database as backend and a template engine for HTML generation.
Gameengine für Multiplayerspiele die komplett im Browser ablaufen. Die Engine ist komplett in PHP geschrieben und greift auf einen MySQL-Server zurück.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
The DCRPG project intends to create an RPG engine for the Sega Dreamcast gaming console. The project is initially focusing on the creation of a 2D RPG reminiscent of the original Final Fantasy games for NES.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
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This project is a modular and generally useful 3d game engine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
MEKMUD is a 100% java-written mud ensuring full portability. Its main goal is to implement a lot of simple scripts to make it easy customizable to various settings. A Legacy of Kain styled world based on this engine is also in the planning stages and will
A generic MUD Engine in language C (Universe and rules independent), role-play oriented, which uses XML for data.
Some creation tools (for map, character, item) are provided for this MUD, but can be used with other one.
Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
OpenGL 3D engine.
Reads .obj file with texture in jpg or tga file format.
Multi models loader
Multi matérials.
Collision détection.
Octree subdividing.
SpaceMouse implementation.
More or less little engine for rpg or first person shooters. hopefully freely portabel to most of the plattforms. fully scriptable and flexible.
feel free to join!
Yanoid is "Yet Another arkaNOID". It is currently quite playable and enjoyable. Yanoid has been designed to be quite flexible and extensible, and while the main engine is written in C++, Yanoid uses python scripts to create maps, objects, etc.
The Yore project intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. The project's SF account just started -- more info available within a couple days.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
gdNgine is an open source professional game engine with a goal of providing game developers with a free engine so that they can concentrate on programming the actual game rather than spending all their time on programming the game engine.