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Scarface Operating System is an empty scripting engine destined to help you to build your own engine. It is a kind of void virtual machine. By using it, you will be able script easily your own code.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
Pluto is a general purpose gaming engine designed to allow creation of moderately complex 2D games. Games are plug-in modules loaded by the core executable.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
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[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
tnMUD is a modular MUD server written in C++. Its lightweight core can by easily extended by modules, which are loadable/unloadable at runtime. The tnMUD project aims to create a fast and full-featured MUD server.
A hard-core old school 2d platformer, written in python using pygame, taking a degree inspiration from the old sonic and mario games.
Written on and for linux. but it should just work on any other platform pygame is available for.
The Core Roleplaying Ruleset (CRR) is a set of scripts written in NWNScript for use in developing modules for use with Biowares game offering, Neverwinter Nights to provide an experience very similar to the pen and paper version of AD&D.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
PlayStation emulator from Russia written in pure ASM. Features DynaRec core and some HLE stuff. Uses PSEmuPro compatible plugins for most of the stuff.
FooCore is a highly modified MOO core database originally derived from LambdaCore.
mooserver-1.8.1+foo (also part of this project), developed along with FooCore, includes many changes and extensions which FooCore depends upon.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
LiP, a Networked Metalanguage Roguelike Game.
* Networked - ability to share world, interact with and kill other players.
* Metalanguage - the world is written in specially designed language; the core in C.
* Roguelike - no need for explanation.
This tool will originally be targeted at making character generation on HGmux.org much easier than using the MUX-based or HTML-based tools. The plan is to eventually expand it to include CORE 3.0 rules, character sheet printing and other features.
CPD is a Dance Dance Revolution simulator written in Java with OpenGL and a tiny touch of C. It supports DWI files natively, mp3 audio, provides a modern DDR experience, and easy installation.
OpenRaider is an open source Tomb Raider clone for linux. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design.
The current focus is on a Java implementation of the d20 open source gaming system to allow custmoisation of monsters for use in private campaigns. Later this will be reintergrated back into the core numbat classes.
To provide a set of Java class libr
This project implements the core Dungeons and Dragons rules in
a reusable library, client, and server that you can use to build
the most exciting adventures you can think of, or join others in
assaulting the vast untamed lands of their imaginings.
RPG database built from Minimal.db to run on a modified Lambdamoo 1.8.0r6 server. ANSI color, customizable prompt, spell effects, combat, NPC scripting, _useful_ skills, much more. Not just another hack-n-slash MUD server, really!
JHCore is a core database for the LambdaMOO server. JHCore is an excellent starting point from which you can build a wide range of applications. JHCore is an alternative to LambdaCore, the default core database for the LambdaMOO server.
A small, extremely efficient, core server for Tiny-style MU*s.
Core language is LISPish, will support something much like MUSHcode as well, other languages potentially to come down the road. Server is multithreaded and multiplatform.
SENSEN (SENSible/Epidiptic Network) suite is a collection of codes, schematics and technical documentation of a core work developed for an interactive experimental installation codenamed 02L (Outside standing Level)