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A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime evironment. ...
A Picobot simulator in Java for educational purposes. The goal is to navigate a robot on a 2D map using rules so that it will visit each cell at least once from every possible starting position.
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Simple Doom Editor is a general purpose editor for all games that utilize the Doom Engine. SDE aims to support many features of modern source ports including some of the more obscure formats.
A simple two player chess game written in Java. The game enforces all of the rules of chess, highlighting potential moves, and has complete undo/redo functionality. A computer AI opponent is not available.
Cardhouse is an online card game engine that supports a wide variety of games. The client is independent of the card game rules and new games can be added to the server without it having to reboot.
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Oneiro is a (currently) text-centric game engine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
A small Java application that can give the score of a Go game from an SGF file, according to the counting rules for Sunjang Baduk, as described here http://senseis.xmp.net/?SunjangBadukCounting
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
A 2D overhead game and game engine developed as a class project at the University of Arizona. Made entirely in Java, aside from dependency on lwjgl natives for graphics.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
Item Generator is a desktop application for generating, creating, and saving random treasure for RPG games. It incorporates rules from the Pathfinder RPG Core Rulebook, Game Mastery Guide, Advanced Player's Guide, Ultimate Magic, and the Inner Sea W
EntropyEngine is a Java based 2D game engine. This project is intended for learning game engine design, and detailed tutorials can be found at the project's homepage.
Sims2Tracker is a program for tracking the status of Sims in The Sims 2 for various TS2 Challenges. Initially aimed at tracking the progress data for the Prosperity and Legacy challenges and generating scores according to the challenge rules.