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A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3.
Requires: OpenGL, .NETframework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux
QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NETFramework v1.0 (Windows 98, NT4, and newer).
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
.Game Framework aims to build a strong, fast, mutil-platform, standard framework for developing games, based on .NetFramework.
see http://www.dotgame.org
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A MUD server/library written in C#. Executable on any OS with the Microsoft .NETFramework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
Visual Basic (for the moment) application used in creating D20 based characters for D&D and various other games using this system. This is currently a class contribution project. Binaries require Microsoft .NET 1.1 framework.
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NETFramework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
BJLib is a blackjack class library written in C#, and it can be used in any programs for Microsoft .Net. The library includes some essential classes needed to write blackjack programs (and possibly any card game programs with minor modifications).
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sukiNES is a NES emulator for the .NETFramework and written in 100% managed code with C# and Managed DirectX. With his module based system, you can write your own NES CPU or PPU. In resume, sukiNES takes you back in the '80 with lastest technologies.
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
Foley .NET Utilities is a library of classes that I believe are either missing from the .NETFramework, or are enhanced version of existing ones. All of which is completely written in C#.
All about a guy trying to find glory via his strange visions. The more visions you have, the closer you come to finding out what glory really is...
Uses .NETFramework 1.1 and Managed DirectX 9.0c (Summer SDK 2004)
(previously Killer Instinct)
Host a custom MMO on your own LAN. The Remnants project seeks to provide a framework in which players can enjoy a persistent world without being held hostage by proprietary pay servers. Can a few new tools extend the MUD dimension?
This "serious" game puts the player in charge of a small beer company. The player can then use the basic "Tycoon-like" gameplay to lead the company to fame and fortune, or demise.
This is a MMORPG. The main focus will be to build a village and craft all your need. This will have a open front end so others may program parts of the client, addons or a whole new client.
A .NETframework for the game of diplomacy. It will provide a mapper, server/tournament manager and an easily alterable client amongst other helpful tools.