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GPL bingo card printing program (numeric, letter bingo and picture bingo). Also prints a calling sequence (equivalent to the output from a barrel full of balls). XML output for later linking to multimedia engine.
JSchafkopf Arena is a Java based game engine for the popular german game "Schafkopfen". The engine provides a Player Interface to let programmers develop their own "Player". The Arena runs a number of rounds to determine the best player programm.
Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools.
It supports sprites, music, hard keys, timing, events... Check it out!
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WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Game AI Engine, C++, Win32,
Realistic AI behavious while in idle state (ie. not alert or engaging enemy)
Sense System (sight, smell, sound)
Existing work : spot framework incorporating windows gdi 2D
Aim : 3D OpenGL compatible AI Engine
PHPchara is a character test engine based on PHP and MySQL. The project was started sometime in 2003 and has first been released under the GNU General Public License in January 2004.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
A Java-based (thus all-platform) 3D MMORPG based on an non-conventional ruleset, using state-of-the-art graphics (the OpenMind engine) and a peer-to-peer networking concept. The setting should be a more or less classical middle ages/fantasy world.
A multiplayer RTS space exploration/trading/combat game. Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust game engine and smart AI.
It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
This game is a member of a new generation of games. Created with Irrlicht Engine, it is able to display cool effects, eg shadows and weather. The AI is very intellegent, too. Moreover all missions play on the same map, which is 2x2 miles large.
OmniAthena is an effort to further the development of the original Athena MMORPG engine by merging the work of several OpenSource developers, and anyone willing to contribute.
12 Ways to Die on an Asteroid is a science-fiction/murder mystery adventure game. The engine is built in Java and designed to be modular. Included is a set of game-development tools, which enable anyone who knows JavaScript to make an adventure game.
Das Projekt 'Schatten' ist ein Endzeit-RPG basierend auf der Irrlicht Engine. Es soll eine möglichst interaktive Welt mit einer spannenden Story verknüpfen.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.