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Detrack is an award-winning cloud SaaS 2-in-1 vehicle tracking and real-time electronic proof of delivery (POD) solution in a single Android / iOS app; giving all companies full control and visibility in their last mile deliveries. From instant real time delivery status updates to capturing evidence like customer’s signature, time of job completion, items reject or failed deliveries, photo evidence of service completion and automating customer support; Detrack handles it all. There’s also the ability to automate the sending texts / SMS to customers pre-delivery, post-delivery and even when the driver is heading to destination with live ETA.
SmartRummy-Q is a pc-version of the chance game, RummyQ. It provides instant messaging and video thru a webcam. Also, it's an academic project that it's willing to show a software engineering process and all the aspects that are related to it.
Two simple programs for kids learning the music notation. A TETRIS-like game with random notes scrolling on the screen, and NUTKUS - an animated orc controlled by your piano. A MIDI device (piano or keyboard) must be connected via a MIDI->USB cable.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
A system for playing chess with a computer player using a real chess board. An experiment in learning the techniques of Computer Vision and having fun in the process.
2D top-down shooter. I am just learning to tinker with C# and XNA. Anyone who wants to hop on and help with anything including graphics is more than welcome.
Very compact Tetris game for those who want to play where/when they should not: only a tiny gaming area (even 40px high) your headmaster will hardly notice (in case, just press Q or Escape).
LochNES is a simple implementation of the NES hardware in standard C. This is our groups first attempt at an emulator, so this is primarily a learning experience. Optimization will be a secondary priority while accuracy is the primary goal.
Orange Engine is a heavily modular Game Engine written in C#/XNA to be quite flexible yet very easily usable by even the most inexperienced of users. It is intended to be a learning tool and an engine used for relatively non-process intensive games.
Psono is an open source and self-hosted password manager to help keep your data safe. It stores your credentials encrypted and only you can access your data. Access can be shared encrypted with your team. As an open source password manager, Psono comes with a variety of features to manage your data and access your passwords more easily than ever before.
PIMPS Is My Piano Superstar is a game developped in Java for learning Piano with a MIDI keyboard connected to your pc or mac.
Any Midi file can be used with it, allowing you to learn et to play each track separately or together.
"Roberge's Used Robot (RUR) : a Python Learning Environment" is a Python implementation of a "robot environment" as introduced by R. Pattis in 1981. **It is obsolete.** See https://github.com/aroberge/rur-ple
GoMoku3D is a tridimensional game in which you have to make a "tunnel" of little cubes inside a bigger one. You can play with one/two competitor or against the computer, even in network mode. Realized by CS students at University of Padua, Italy.
MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
TightFit is a "fit tool" for Eve Online(r), and can help you test and check ships and modules without spending all the ISK. The main design goals are: speed, and shallow learning curve.
This is a C++ implementation of Puyo Puyo, a Japanese computer puzzle game of 1991. It uses Qt and Boost Graph Libraries and some design patterns and works with any platform on which Qt is available. It can be used as a tutorial for learning game design.
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
Kanji learning software for the Psp. Create Kanji/Hirigana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.
Mobile game based learning. Configurable J2ME game for mobile phones. Graphical aspects and contents can be fully customized (no recompiling needed). Three ready games on health, maritime issues and career guidance included as examples. See mGBL project
Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes Neural Networks to control fighting behavior and Reinforcement Learning to select high level tactics.