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This is a fun Tic Tac Toe game which you can play against ArtificialIntelligence (AI) on any windows computer above Windows 2000 (Game has been tested on Windows 7, Vista, and XP, but is very likely to work on older systems as well)
This is a FreeCell solitaire game solver written in the Java. It is fast and capable - it solves all of the first million Microsoft deals in about 4 hours - 99.99% of them in less than a second, and no deal takes more than 1 minute.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
AI4D is an 3D framework to help the students of ArtificialIntelligence. You can download the "mega ultra beta" version by CVS. Actually i only tested it on Linux. But probably will work if you put the DLL in the path. I really like help to make it bet
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos.
Currently the FS is not in use during the Multi-Agent Contest.
An other connect4 written in Ada using GtkAda, main language is French. An ArtificialIntelligence is provided, you can play against the computer. Un autre Puissance4 écrit en Ada s'appuyant sur GtkAda. Il est pourvu d'une Intelligence Artificielle.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificialintelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificialintelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
Blarg, will be a top down shooter that will featuring: procedurally generated cities; diverse and interesting monsters and weapons; co-operative network play; and "advanced" artificialintelligence.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
A system for playing chess with a computer player using a real chess board. An experiment in learning the techniques of Computer Vision and having fun in the process.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
SharpChess - C# Chess Game that enables you to play chess against the
SharpChess - C# Chess Game that enables you to play chess against the computer.
SharpChess project has MOVED to GitHub:
https://github.com/PeterHughes/SharpChess