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MegaHAL is a 'conversation simulator' that learns as you talk to it. MegaHAL differs from conversation simulators such as Eliza in that it uses
a Markov Model to learn how to hold a conversation. It is possible to
teach MegaHAL to talk about new topic
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit userinterface and an intuitive source editor.
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
CrossBOT is an open source crossword construction system that features an advanced "stand alone" crossword compiler, based on consistency and intelligent backtracking algorithms, along with a web interface.
CabFE is a multi-emulator frontend for MAME, Daphne and other arcade games designed specifically for arcade cabinets using minimal set of controls (typically only a joystick and a few buttons) that are common on cabinets.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
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Mmucl is a platform independent mud client with both
text and GUI interfaces written in Tcl. There is also a gnome interface available which uses Tcl-Gtk.
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
SoapyIGC will provide both a way to move faction data from pICE to a mySQL database, as well as providing a SOAP XML interface to the faction data. Consumers can then compare small differences in Allegiance cores on a per faction basis.
Bluemud is a mud server implemented using Java and Jython where the driver/server is in Java and the mudlib and in-game world is in Jython (the Java-based Python interpreter).
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
Command line tools helping you to create bzflag map world files with complex objects like trees, bridges, block pyramids, minefields, tunnels and so on.
Written in python2.2 (linux). Screenshots -> Home Page! Play demo map at ducati.bzflag.org:5157.
This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.
A LAN game server management utility with the ability to batch control servers from one simple interface. With the possibility of integrating the whole registration/organisation of the LAN event at a later date.
Gtkboard is a generic board game engine into which various games are fitted as plugins. Games share the userinterface, move parsing and strategy code. Currently over 30 games have been implemented; some are single player and some are two player games.
Perl Multi-User Text Environment. A text-based network envionment akin to MUX, MUSH, MOO, etc. Written in Perl with a Postgres database back-end. The userinterface is designed to closely resemble MUX to ease player transition.