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ImpressCMS Module for creating and tracking your teams roster, game schedule and games.
The module is written to support REST web services and support an android mobile application that uses the hosted module for team roster.
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jGameAdmin is a Java based web application, targeting Linux and Windows systems. With jGameadmin, you can easily administrate your game servers, voice servers and customers over a single and intuitive web interface.
KUBOKU is a real 3D version of the Sudoku game for Linux and for Windows. It comes with a nice 2D or 3D graphical interface, a real-time game generator, different difficulties, a detailed help file and a high score. English and French versions !
A web based US Football Management game, wrapped up in a clone of NFL.com. Multi-player, multi-league, multi-season. Live online draft. Playcalling either via gameplan or live online. Animated plays. NFL, NCAA, AFL, CFL league formats.
An multi-map layered editor for tile based games. Compound brush editing enables quick painting of large maps. This project has been deprecated in favour of Yatey++. It needed wholesale usability changes and Java was not a good choice of language.
AndroPlinko is an Android game. This is a game where a token is placed at the top of a board that houses pegs. The token is then dropped through the pegs 'plinks' towards the bottom of the board where points are awarded for landing in valued bucket
Boogiepants do not dance to music, music dances to boogiepants! Boogiepants is a way to translate a dancer's pelvic motions into music, in a very flexible, powerful, interactive way, currently using a Wiimote, a nunchuck, and Java.
"Many Games" is a system for creating and running a nearly endless
number of user-defined (or downloaded) games in a graphical
system. It will support games, such as checkers, tetris, solitaire,
breakout, and almost any other two dimensional game.
DEPRECATED!
This program is replaced by Gamer's Proxy:
https://sourceforge.net/projects/gamersproxy/
This is a simple Java program that holds UDP packets for a while before forwarding them to a target address. This can be used to simulate ping in video games.
In knight tour (kt) problem every chess square is visited exactly once using knight moves. In this game some knight moves already made and we have an incomplete kt. The object is to complete the kt by guessing missing moves.