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AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
PyUI2 is a cross platform user interface library written in Python. It is targeted primarily for game development, but can be used as a user interface for other applications.This version has been forked from the original Pyui library.
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pyRacerz is a Multiplayer 2D Racing Game coded in Python and using the pyGame library.
pyRacerz includes many tracks, many car types, a basic robot player, 3 levels of difficulty.
pyRacerz also have hi-scores and replay functionalities
Era of Mages is a realtime strategy game with many roleplaying aspects to it. It is inspired by Warcraft but provides players with many new and interesting features. The implementation is done with the pygame (Python+SDL) library.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
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LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
This is a PacMan Clone that we intend to program for learning Game Development.
Feel free to give us your advice and tell us if you like playing it.
Este es un clon del Pacman que queremos programar para aprender a Desarrollar Juegos.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
Tuxletics is a sports game featuring penguins. It's coded in Python using the PyGame library and supports Linux and Windows (so far). The game was a university project for which we got a permission to do it using an open source development model.
Hover Demolition is a a multiplayer 3D First Person Shooter, and everyone is in a hovercraft. It is written in Python, and uses Soya 3D as its graphics library. It uses custom code to load Blender .obj files. Linux and Windows will be supported.
SnR Gothic is an Arcade scrolling space shooter. Features 3d models, particles, 2D BG arts and an OST. And BIG explosions.
"In the future. As an agent of the Terran Empire you exploit and conquer hostile planets, but these are not the real enemy.."
Implements a graphical interface and backend for playing and managing a game of Go (http://senseis.xmp.net/?RulesOfGoIntroductory) between a combination of human and computer players. Includes support of standard protocols, such as GTP and SGF.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
Magic Master Project is aimed to be a lightweight game development toolkit, based on Python and PyGame, for making strategy and RPG games (single and multiplayer). First goal is a remake of the famous Master of Magic game with multiplayer support.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
Another tetris-like little game. Move Pebbles around a board to form lines of three or more which will then disappear, letting other pebbles fall down. The game is written in Python using the PyGame library so it should run on many platforms.