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Robofight (working title Bot Arena) is a multiplayer online game written in Java6 and JavaFX 1.2. It features a rich client, fight-based multiplayer games, a botshop, chats, a coin system to buy better bots and loads of statistics.
The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
Texas Hold'em Poker Ziele: - Client um zu Server zu verbinden - Server um Verbindungen, Spielablauf und Computerspieler zu verwalten - verschiedene Pokerbots ( /KI-Strategien ) gegeneinander antreten lassen
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
The populair MUD-game BatMUD (http://www.bat.org) provides players with its own Javaclient application, developed by MythScape.
This project tries to provide an extendable framework for building and using plugins for the BatClient
A client/server implementation of the game Blood Bowl, primarily for use in conjunction with the site fumbbl.com which hosts Internet Blood Bowl leagues.
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JVRMUDClient is a simple client for MUD ( Multi User Dungeons ) written in java. Supports mini-map, colourful ansi terminal, will support triggers, scripts,...
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
XPilotPanel is open-source cross-platform meta server browser, client and server launcher, configuration editor for recent versions of XPilot of almost all branches.
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
This is a drifting scorer used for 'Live for Speed'. It could be run in either client mode or server mode. With it, you would get more information about your driving including the score while you are drifting in the LFS.
Gruppenarbeit für Unterrichtsfach VSYS (ADV-Böblingen) Ziel dieses Projekts war ein Java RMI-Programm, welches es einem Client ermöglicht Methoden auf einem "entfernten" Server aufzurufen (Projekt allerdings nur local getestet und nicht vollständig
This is a computer client for an original CCG game "Boomb.It!" (see www.shadem.ru). It allows to play the game without an opponent (AI developing), and it is able to play as p2p client over the Internet through the build-in jabber client.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
TrickTakingGame is a unified, generic platform - both server and client - capable of playing various trick-taking games (such as Whist, or Bridge). Available rules are defined as server plugins.
This is a game which gives the player a virtual computer, and network, which is used to hack into virtual servers gather data on request by a client and make money out of it and upgrading your virtual hardware and software etc.. a good simulation game.
GOIM is a Jabber client with special features targeted at gamers. It is based on the eclipse rcp and will include all major jabber features in addition to displaying who in the roster is playing which game on which server and other game related features.
This project hosts client software for the play-by-email strategy game Eressea. 2007-03-07: NEW! Magellan has moved to: http://sourceforge.net/projects/magellan-client/