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A MUD server/library written in C#. Executable on any OS with the Microsoft .NETFramework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
Visual Basic (for the moment) application used in creating D20 based characters for D&D and various other games using this system. This is currently a class contribution project. Binaries require Microsoft .NET 1.1 framework.
sukiNES is a NES emulator for the .NETFramework and written in 100% managed code with C# and Managed DirectX. With his module based system, you can write your own NES CPU or PPU. In resume, sukiNES takes you back in the '80 with lastest technologies.
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
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A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
Foley .NET Utilities is a library of classes that I believe are either missing from the .NETFramework, or are enhanced version of existing ones. All of which is completely written in C#.
All about a guy trying to find glory via his strange visions. The more visions you have, the closer you come to finding out what glory really is...
Uses .NETFramework 1.1 and Managed DirectX 9.0c (Summer SDK 2004)
(previously Killer Instinct)
Host a custom MMO on your own LAN. The Remnants project seeks to provide a framework in which players can enjoy a persistent world without being held hostage by proprietary pay servers. Can a few new tools extend the MUD dimension?
A .NETframework for the game of diplomacy. It will provide a mapper, server/tournament manager and an easily alterable client amongst other helpful tools.
Clone of the great, old and unforgetable SimTower of Maxis.
Created using XNA Framework (4.0) and C#/.Net
Many new features are planned (More elevators, Multiplayer, online ranking).
A lot of work to do - any help is welcome :-)
Create a framework and games to play card games with C#. Rankings will be kept for all games and AI players will be created to fill in any gaps if there are lack of players. Sheepshead will be created first with this framework.
Piritonio is a innovative chess engine based on Static Memory Access Piece In Move (SMAPIM). Piritonio are developed in C# with .NETFramework, interact with UCI protocol
A generic framework for making a Online Role Playing Game (or another type of online game) based on .Net. It is designed with the Noob in mind, but it is a good baseline for anyone wanting to start a new ORPG project.
Cleans up leftover setups when installing games with Steam.
When installing games from Steam on Windows the setups leave behind many files that are not needed any longer and consume disk space. These include .NET and Visual C++ runtimes, XNA framework, and DirextX files. Many of these files are very old versions that have no purpose and only one of many is actually used.
This software detects them based on their hashes and deletes the files outright clearing up disk space.
Logic Assistant is a framework which enables creating logic circuits, simulating them, creating questions from them and applying to students as a contest or examination. It is developed on .Net C# and works on network over web services.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.