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Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
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The Fallout 3 Terminal Hacking Solver (F3THS) is designed to aid in hacking the terminals within the video game Fallout 3. You simply input the available words and the F3THS will assist you in solving the correct password.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
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Lucky at Bingo's take at a Black Ops RCon tool. Supports kicking and banning, as well as custom map rotations for ranked servers. Provides multiple admin levels (super -admin, admin, etc.). An Android version is being developed (Lucky Rcon Lite)
Questo gioco è un'avventura testuale: con l'aiuto di semplici comandi bisognerà aiutare il calcolatore a risolvere alcuni enigmi. Traduzione della versione per TI-99/4A, di Aristide Torrelli (MCmicrocomputer n. 33, settembre 1984).
Solaris Game Tracker is a java version of C3 Electronic Record Sheets from http://battletech.understairs.nl/ that allows users to load a Battletech Force Balancer (https://sourceforge.net/projects/cbtforcebalance/) file and then track each unit.
[en] Little turn-based strategy game based on Pendulous shareware rules (whose best version has disappeared). [fr] Petit jeu de stratégie en tour par tour basé sur les règles du jeu payant Pendulous (dont la version la plus aboutie a disparu).
Project aimed at making an online application to play Dungeon Dice Monsters online. Complete with all cards/dice released: Japanese, International, and GBA ones; expanding into having the community design more. PREALPHA: No build yet Must use source
A simple 2d rendering engine written in Java that is ideal for board or strategy games. This project is in active development, so expect updates often.
A little (and simple) Java2D (possibly OpenGL later) Java Game Engine. As the first set of parenthesis indicate, it is simple, but heck, if it works and is easy to use, what else do you need?