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AlienHunting is a basic space arcade game in which player controls a super craft which hunts alien crafts using various weapons. Game is played againist AI. Please send me your comments: darkstar7619@hotmail.com
AdAge4 is a content module for the gCraft MMO Engine. gCraft can also be found within this project. gCraft will be a generic engine programmable in Lua/XML to provide an easy to modify gaming environment.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
Open source game development. Our main project is a mmorpg running under Linux and Windows. It's developped using C++ and the SDL library. It's still in early development and is NOT playable.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Phisics, Game Console, Scene Management, Collision Detection, UI, and Game Engine Core. As well the addition of more in the future.
Tux Climber is inspired on Icy Tower. It's a platform climbing, very dynamic and good looking 3D arcade game. Mainly focused on gameplay. Your goal is to climb as many floors as you can without falling, or just make some cool combos. Uses OpenGL, SDL an
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GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
"Pasta: Reheated" is a fun third-person shooter that will be featuring multiplayer network play and support for mods and extensions. Blow up your friends and watch the gibs fly!
This app written in Visual Basic is for counting coin input, and help with performing maintance and setup for computers running arcade software such as MAME. Now helps make controller config files. Visit the main home page for more info.
Fear Catalyst is a First Person RolePlaying game based on many cyberpunk works. It is revolutionary in the way that it will be more like an single player MMORPG, updates will be handled in the way of script packages.
Masterword is a game where you have to guess a word, by giving other words, and having in answer the number of common letters at the same place (black pawns) & the number of common letters but in another place (white pawns). Inspired by Mastermind.
GFSGL is a program which will help you install, manage and run games on Linux and other unix-like systems. It can run native, Wine and other emulated games (using third party software). It has a console and a X11 UI.
Two or more crackers in the near future fight against each other by executing scripts and programs on their computer, either damaging the other or defending themselves. Alliances are formed and broken as needed... Be the last man standing.
RuneKit is an opensource alternative to the other various RuneScape Fan Toolkits in existance. The toolkit is built around OO principles and contains a wide variety of libraries that can be used in other projects.
A set of patches against WINE to implement DirectX 9 allowing Modern Games and 3D applications to run under WINE. The patches include many experimental and beta features that have not yet made it into the stable WINE source tree.