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Chavtopia is Yet Another (hopefully) MMOFPS. Except in this one you use nearly all the objects in the world to your advantage (or disadvantage), and the sound of music. Against Chavs. Zombie Chavs. Using your amazing repertoire of in-jokes and innuendos.
Xenov will be a game engine capable of producing 3D/isometric games for both Windows and Linux. It will have many subapplications to form a complete production suite.
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This project is a cross-platform, adaptable, full game engine. The goal is to create a game engine for the programmers and non-programmers (using XML and scripts). It is modulable thanks to the many engine interfaces (display, sound, gui, script, ...)
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.
Rapid Engine is an open source realtime 3D visualization engine, written in C++. It is scriptable through the Lua, currently supports DirectX7 and runs on Windows XP. It will allow you the rapid development of high peformance graphics applications.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
Programming is an art and a drive of adrenaline.
Lets teach the art of programming in a game way.
This is a game of analogies for learning C.
You can say "I Played cgame and learnt C".
OgreAL is an OpenAL wrapper for the Ogre Rendering Engine. It allows you to add 3D sounds and music to your games and applications in a clean and easy way.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Replica is a 3D engine targeted specifically at graphics rendering that will always strive to be - As flexible as possible, yet make it quick and easy to get started - Perform all common operations and effects required by a 3d engine
The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
CCGMachine is a generic collectible card game engine which allows developpers to implement the game of their liking while keeping a consistency between game interfaces.
EggMUD is a MUD engine totally written in perl. It can be used as base for any MUD with no limits of expansion and customization. A lot of things are not implemented yet, but you can use EggMUD code to do the dirty work while you enjoy creation!
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
Another full 3D RTS Game Engine, Currently supporting OpenGL & DirectX. Also it is simple to add custom graphics drivers, eventually this will be ported to be OS independant but for development focus is Windows XP & DirectX