Showing 133 open source projects for "wpdevcppp7-64"

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  • 1
    Open High Level Emulation (OH-LEE). This Project is designed to be a hackable/upgradeable/open source version of the original Ultra HLE by Epsilon and Reality Man. Ultra HLE is a nintendo 64 emulator for the PC under windows.
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  • 2
    A collection of applications and libraries for developing for and modifying the Nintendo 64 Zeldas.
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  • 3

    microQuestMaker64

    microQuestMaker64 is a simple adventure creator for the Commodore 64

    microQuestMaker64 =================== microQuestMaker64 is a native Commodore 64 application that makes it easy to design small text adventure games in the tradition of "Zork" or the legendary "Cave" adventure. It will run in an emulator as well as on native C64 hardware. At the moment, it supports up to 100 rooms and 30 objects within a single game. Although the program is still incomplete and under development, you can already edit rooms, define objects, and test-run your game. ...
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  • 4
    The goal of this project is to recreate a classic Commodore 64 game in Java.
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  • 5
    Portable (linux, windows) Mario 64 like.
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  • 6
    Doom Absolution DS is a port of Doom 64 Absolution to the Nintendo DS platform.
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  • 7
    A 3d platformer, like Super Mario 64. Jump on platforms, solve puzzles, attack the evil armadillos, and other enemy types. Ogre: Video ETM: Terrain deforming Fmod: Sound PhysX: Physics NxOgre: Physics Wrapper for Physx Raknet: Networking
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  • 8

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    ...This library is intended to be portable to other MOS-65xx-based computers (6507, 6502, 6510, 2A03, 8502), and introducing support for other systems is ongoing (Commodore VIC-20, 64, 16/+4, 128; Apple ][; Nintendo Entertainment System) Ursine Core is a developer's suite hosted on a POSIX-like workstation. The Ursine Core provides: * converters for PNG graphics into tile, font, and sprite artwork for the various platforms * converters for MIDI and (soon) waveform audio into sound effects or music * string conversions and font support * tile-based "walk about" map mode ("overhead view") * "storybook" screens with bitmap graphics * simple text-driven menus * a custom language for writing scripts, that compiles into efficient machine code Note that this project is GPL, but games produced by it need no
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