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Score keeper for Agricola board game for Windows Mobile 5 or Windows. Requires installation of .NetFramework 3.5 for Windows or .Net Compact Framework 3.5 for Windows Mobile. Calculates score for up to five players.
Tile-based, multi-platform RPG framework with easy-to-use interface, custom tile, music, sound, and scripting support. Implemented in C# for .Net and Mono.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
A .NET (C#) version of the game Reversi/Othello. I'm just starting studying the .NETframework and the C# language so this project is going to be my train of knowledge. Starting from a console version, hopefully, one day this will be a full featured game
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Attempts to allow for potentially many tabletop RPGs to be played over a LAN or the internet.
Technologies in use or planned:
.NET 3.5 Framework
C# 3.0 (2008)
WPF & XAML
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
This project is prototype of game technology I'm currently developing under XNA 2.0 Framework.
As a part of the projct and showcase of the tech I'm developing simple and easy to learn arcade game.
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Mit WiiPC ist es möglich den Computer über die Wiimote zu bedienen. Die Tasten lassen sich mit verschiedenen Ereignissen belegen. Die Position der Wiimote wird über eine Infrarot-Leiste berechnet. Benötigt wird das .netFramework 3.5 SP1
A Framework for air guitar based applications. Code settings...
- language: C++
- used IDE: microsoft visual studio 2005
- libs: FMOD, OpenGL + GLUT and DsVideoLib
Software which guides the user through the card game Punto Banco (aka Baccarat) This software makes use of .NETFramework 3.5 which can be optained from: http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displa
A simple C# game, built to help learn some of the more interesting features of the .NETFramework and C#. Whack-A-Mole features a leveling system, retains high scores, etc.
This is a program that displays all known information about Pokemon for R/S/Em/FR/LG/D/P. It also will house a bunch of different calculators for the games and give the ability to save planned Pokemon. Many other things will also be included.
WebRPG.NET Framework is intended to be used as an extensible shell in ASP.NET for creating web-based (turn-based), single-player computer role-playing games in a persistent game world.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting game engine. The game engine is written in C# and targets the .NETframework.
idademicro é uma aplicação de terminal/console que mostra a idade micronacional de um praticante do micronacionalismo. A aplicação é escrita em C# usando Mono e é totalmente compatível com Windows tendo o .NETFramework instalado.
Animevision is an anime management software. With it you can manages the anime you are viewing with functionality like Vision System, advanced multi-pass filtering with basic boolean operators like AND/OR/NOT, images library with Zoom, and even more.
Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform.
Support for Mono may be implemented.
It is at this point written 100% in C#
You can use your ION Drum Rocker as midi device in your PC with this program.
Also you can edit midi notes associated with drum kicks.
You need install .NETFramework 2 and MidiYoke for use.
A port of the Frodo Commodore 64 v4.1b scan-line emulator to C# / SDL (SDL.NET). Every effort will be made to create a single executable, platform independent version, to be tartgetted at both the Microsoft and mono runtimes.