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Portation of Colony7 for EF2. Colony7 is a singleplayer mod for STAR TREK: Voyager - Elite Force. We want to port it to EF2 and need YOUR help. We will soon release the code for chapter 1. If you want to help us, you hve to register in our forum!
Simple 2d game of pirates.
Steal the treasures, sail the see and sunk the rivals.
Play alone or up to 4 players on the net.
You can play it at work, with a BossIsHere key.
Developed with Delphi/Kylix with SDL.
Delphi based game using the DelphiX DirectX libraries patched with UndelphiX. Planned to be a Massively Multiplayer Online Rpg with many news features like world interactivity and more role playing world instead of a pk world.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
A fast and easy-to-use Game-Server-Browser for Linux.
Its ment to be a stand-alone application and not just a front-end
to 3rd party apps like qstat. Req. Kylix3 libs.
Motor Yoda is a 2D directx based engine for develop games as: tile based, isometric(2D) games, RTS, RPG, etc.
The engine purpose is to eliminate the hard work of reinvent the wheel for common task as map loading and displaying, sprite and particle syste
GalaxyView is a turn viewer for Galaxy, a multiplayer play-by-email game of interstellar war. Features include a map with detailed information, a ship designer, a move editor, turn report charts, a battle simulator, forecast, history and help.
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Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
A competitive network and internet base for playing of card-games for non-gambling purposes. Cuts out development time for new games through extensive reuse of basic code.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
This program rotates a spiral on the screen. After staring the spiral for a while, look around you. You should see some objects waving, shrinking or growing like you would be in drugs. You can adjust the settings for the spiral from a nice looking GUI.
This is a collection of game plugins for Eclipse using the Graphical Editing Framework (GEF). All code is written in Java. These plugins are currently being tested on Windows but should work on any platform supported by Eclipse.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
The TinyIDE project is an attempt to create a new MUSH client for coders in TinyMUSH, PennMUSH, etc. This will feature code formatting, object browsing, and general MUSH client functionality.
Ein Clanverwaltungssystem, das ich zu Schulzeiten entwickelt habe. Ich habe den Code schon lange nicht mehr angesehen, aber wahrscheinlich ist er am ehesten zu Unterhaltungszwecken geeignet.
Beyond Infinty was a replacement for the Infinity Engine (used in Baldur's Gate etc..) now it is dead for quite long time.... (use Gemrb instead of it)
I only leave the sourcecodes for historical reasons.
iMate is a win32 / Linux desktop mate programme. It offers more features than the already existing desktop mate (AI, learning capacity, growth and limited lifeTime, third party tools to add new behaviour, ...).
MeGa is a multi-player game engine that features vector-based graphics and peer-to-peer networking. The actual game is described in a XML file. It currently comes with a simple top-view racing game. You can create your own game by loading a XML file.
Language: Delphi 6
Kalaha is an african game.
Rules: The player who begins with the first move picks up all the stones in anyone of his own six pits, and sows the stones on to the right, one in each of the following pits, including his own Kalaha. No s