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A SuDoku Solver written in java. Main aim is to provide an software environment which solves any given sudoku game "logically". That is like a human would solve. In future provision for playing sudoku games will also be added to the project.
Based on data retrieved from the online game RugbyMania.net, it uses the XML file containing information for team members and, based on the game rules, calculates the best possible formation.
RQ.Client is an attept to port the role playing game "RuneQuest" into a multiplayer and multiplatform game. The project is in the first stage of development, and effort is focused in creating a character creation tool.
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The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
The software provide a shared 2D environment, for web clients to play board game on it. The software itself will not handle any game flow, instead, the game flow should be handled by users themselves. Most common board game will be supported.
Practice your English (or any other language) with your favorite songs
Introduce any song from your computer and the lyrics and practice your English (or any other language), filling in the suggested gaps. An embedded dictionary will help you understand every word. It's funny!
Handhistory Converter for IPoker-network, Pokerstars and Everestpoker.
It converts the historys from Pokertracker into readable formats for forums, blogs and pokerhand.org.
It reads cashgames and tourneys.
Trails will be a multiplayer java-applet game in wich each player directs a pixel through the space. Similar to the tron races but with analogic change of direction.
Cpairs is pairs game run on j2me with configuration midp2.0 and cldc1.1. Cpairs is best to play on mobile phone that suport j2me. The game is just to pair tiles as fast as posible. This project is just coding for fun.
Use the spacebar to stop the blocks moving from side to side. Line them up carefully, because those that aren't supported will fall. There are 20 rows; blocks in each subsequent row move faster, making it harder, and score multiplier increases each row.
Just another Java jump'n run. This is a part of a Java-based gameseries in different perspectives. This (the first) part will be a siple 2D-tilebased Jump'n Run. Planned following Parts will be based on ISO-Tiles and at least 3D. The Project is build w