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atominsa is a Bomberman-like game, playable in story mode and multi (on screen or networked) up to 8 players. Its gameplay is as close as possible to Atomic Bomberman. An OpenGL engine provides the 3D board and many visual effects.
Revolution Mus Game es un adaptacion para PC del clasico juego de naipes español llamado Mus que cuenta con varios siglos de tradiccion y de risas. Con este proyecto además se intenta globalizar el juego para que el resto del mundo lo conozca.
The "NGINE" is a game engine currently in the planning phases. Several sub-systems have already been designed, including camera manipulation, resource management, input via the keyboard and mouse, and graphics with Direct3D 9.0c.
An open source, cross-platform game, featuring 3D challenging mazes, in which the main goal is to find the maze exit, encountering on the way there many obstacles but also rewards.
Beast Masters will be a multiplayer class based game. Players configure a character by adding abilities to a limited number of slots. Most of the abilities involve animal companions and animal morphs, with their own strengths and weaknesses..
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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Futurattack aims to be a concurrent of the well known Advance War game on Game Boy Advance. This is an OpenGL 3Dgame PC project, developped for Linux. The project can be downloaded freely, but access to sources is restricted.
Latrunculi is a 3D OpenGL implementation of an ancient Roman strategy game by the same name. It is written using Common Lisp (with the cl-opengl and lispbuilder-sdl libraries), and aims to work on Windows or any POSIX system.
The goal is 3Dgame engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3Dgame build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
assimilate3d is a SDL/OpenGL mutliplatform 3Dgame engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
Decimation is an open-source multiplayer game framework programmed in Java. It can support a variety of 3D games, ranging from small four-person games to large massively multiplayer online role-playing games, supporting thousands of concurrent users.
Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !
A virtual world browser based on Linden Labs' Second Life viewer. Modifications include OGRE rendering (supporting inworld 3D meshes) in addition to the original renderer, and a global avatar system.
We build a little game written in python based on the teachings of Vera Birkenbihl (www.birkenbihl-insider.de, only german), specifically her "ABC-Lists". Basically like Categories, only you play with the whole Alphabet.
This will be very simple game in bomberman style but with some new rules. It's written mainly in C/C++ using the Direct3D graphics and I'm planning DirectPlay networking too.