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This package has been created in order to control, solve and manage a 2x2
rubik cube using javalanguage. Its methods can mix and solve the cube, and allow
the user to change the cube information in any time. There are two ways to solve the cube.
Generates PHP code from QML source. QML is for "Quest Markup Language", a structured description language to create text-based quests created by Philipp Lenssen.
PHP output is customizable using CSS and overriding the default header and footer files.
The original boggle is a very nice game, but that's no reason to stop there: arbitrary grid size, multi-language, letter frequency corrections and a host of other possibilities promise you won't believe what time it is already. :)
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adVM aims to provide a flexible engine for creating adventure games. The new version is written in java and uses ADL (see http://www.hcesperer.org/adl/) as the scripting language.
Dr. Scenario teaches health to youth through a series of scenarios. The player tries to identify health conditions and juggles treatment costs with efficacy. Explanations are provided in teen-friendly language to promote healthy living.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Tools for parsing and analyzing the JASS scripting language, which used for scripting Maps and AI files in Blizzard Entertainment's (R) Warcraft III (R).
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The Sudoku Solver is a project managed in Java programming language using open source choco (http://choco.sourceforge.net) constraint programming library which solves given Sudoku puzzles.
FaTBloG - Falling Tetriminoe Block Game is a Tetris-Clone written using the Java Programming Language deployable as a standalone application or as a web service using Java Web Start.
This is a programming game. It simulate fight beetween some programs. Each program is a group of five warriors. The goal is to kill all of the other groups.
Programs can be in ANY language that support network (socket) programming.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
KiBlitz is an Internet Chess Server coded in the Java programming language.
It provides a generic core with pluggable adapters for compatibility with common
other chess servers.
CloneSweeper is a Minesweeper clone written entirely in Java. It was done mostly to improve my understanding of the Javalanguage after 1 semester of OOP in college.
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
JGorillas is a small game written in the Java(TM) programming language, featuring two players (henceforth called monkeys regardless of their actual appearance) who throw items (henceforth called bananas regardlass of their actual properties) at each othe
Multilingual Crosswords - it finds solutions for grid puzzles by using words dictionary. It can support any language - currently polish and english dictionary. Rich client for editing/viewing is foreseen.
Java Game being developed by Herzing College Organization of Programmers. We are still in design phase at this time. Language to be used is Java for cross-platform gaming.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.