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A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
A challenging AI designed for StarCraft Broodwar! You think you can beat the computer player? Think again... Dark AI is currently designed to present a challenge on money maps(such as Fastest Map)
This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
CaseSim: Flash XML multi-panel case simulation UTTC TeleCampus
A Flex case engine which draws the UI, style, and content from an external XML file to construct a PBL simulation suitable for multiple disciplines.508 compliant to Level III. Released under CC 3.0 by-nc-sa license by UTTC CDT.
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This is an RPG based on the Bethesda Softworks Computer Game 'The Elder Scrolls III: Morrowind'. It was created using RPG Maker XP, and it offers an RPG type experience of Morrowind. The Wiki is open for any additional information.
A simple dual n-back trainer, written in C++, and using SDL (and only SDL). Designed to mimic the simple training scheme outlined in Jaeggi's paper on developing working memory, it features a professional voice artist for the letter sounds.
...By the time you have completed all 30 levels you will know the romanji and pronunciation for every Kana character
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UPDATE 2012-08-15: Software license has been updated to the MIT License! In the source files it still say GPL, so please just ignore that. All of the code is now released under the MIT License so you can now easily use it for commercial use!
This MIT License only applies to the sourcecode.
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FunType is intended to motivate children who love videos to learn to use a keyboard to type. FunType plays video clips after the puzzle text is typed correctly.
FunType provides the ability to easily generate puzzle files to go with existing videos
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Windows strategy game, based on the BrikWars wargame (www.brikwars.com). Players build custom toy armies and maps from building blocks, and then battle the computer or other players. See our Wiki at http://brikwars.wiki.sourceforge.net for more details.
Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
PLAY GAMES AT SCHOOL There is no hacking involved, just a simple website you can download with plenty of games to play, email me to request more games. This website will work on any OS as it is in HTML code, it should work in any web browser!!!
A modular program that runs in background, and executes actions based on conditions. You can use it i.e. to make your computer switch between over/underclocking profiles by checking if a 3D application is running.
Written in C# and winforms (.NET 2.0).
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
A roguelike computer game based off of Illwinter's Dominions series of games. The concept is to place the Dominions world and style into a 16th and 17th century setting.
RatBZEdit is a free-software map editor for BZFlag. It supports box, pyramid, base, and waterLevel. Written entirely in Python, there is no need to compile any sourcecode to use it. There is currently no object editing or 3D rendering, so WE NEED HE
UTYP is a visual search service for pictures and an alternative challenge-response test to ensure that the response is not generated by a computer. Its framework is based on outsourcing visual recognition of images and picture to human playing games.
This project has created a plugin for the Multi Purpose Viewer (MPV) an open source Image Generator (IG) used for testing the Common Image Generator Interface (CIGI). The code of this project is an adaptation of the ShaderManager from Delta3D.
PSY PONG 3D, is a three dimensional Pong clone made in C, using OpenGL/GLUT. It runs on GNU/Linux, but the code should be portable enough to run on other platforms.
Multiplayer game for up to 8 players on one computer. Each player controls an Orbiter which is affected by gravity and inertia. The goal is to kick all other Orbiters out of the map.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.