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Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.
Moved to GitHub: github.com/developer-resources-co/drdevtools
# ⚠ This project has moved to GitHub
**drdevtools is now maintained on GitHub:**
**[github.com/developer-resources-co/drdevtools](https://github.com/developer-resources-co/drdevtools)**
The complete CVS history was migrated to git on 2026-06-10. This SourceForge
project is retained only as a read-only archive — all current development happens
on GitHub. Please update your bookmarks and clone from the GitHub URL above.
Discsweep- virtual file browser made with Delphi and GLScene libraries. Uses OpenGL. Designed as a simple FPS game. Capable of displaying jpegs, text files and playing mp3 files. Status-completed. Sourcecode packed in archive. Home site: www.3dz.netfirm
Portation of Colony7 for EF2. Colony7 is a singleplayer mod for STAR TREK: Voyager - Elite Force. We want to port it to EF2 and need YOUR help. We will soon release the code for chapter 1. If you want to help us, you hve to register in our forum!
Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
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A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.
A competitive network and internet base for playing of card-games for non-gambling purposes. Cuts out development time for new games through extensive reuse of basic code.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
The next free fantasy MMORPG Legends of Saryia, ever wanted to be a troll or dwarf or elven mage? Ever wanted to play UO style gameplay without paying that ungodly monthly fee? Then join this team thats bringing you one of the best open source game.
This is a collection of game plugins for Eclipse using the Graphical Editing Framework (GEF). All code is written in Java. These plugins are currently being tested on Windows but should work on any platform supported by Eclipse.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
The TinyIDE project is an attempt to create a new MUSH client for coders in TinyMUSH, PennMUSH, etc. This will feature code formatting, object browsing, and general MUSH client functionality.
Graph.h is a graphics library for ModeX graphics in TurboC. ModeX is a 320x240 screen mode with 256 indexed colors out of 262,000. There are four graphics pages available. Must use in TurboC and in DOS. main.exe demonstrates graph.h's abilities.
Ein Clanverwaltungssystem, das ich zu Schulzeiten entwickelt habe. Ich habe den Code schon lange nicht mehr angesehen, aber wahrscheinlich ist er am ehesten zu Unterhaltungszwecken geeignet.
Open Global Thermal Nuclear War is a strategy nuclear war game loosely based on the nuclear capabilities and politics currently in the world today. Can you avoid the ultimate Game Over before it's to late!