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Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Free and easy to use application for on line phasing cardgame. Load your cards, manage your different decks and play with your friends via LAN or Internet on a fast and usable environment.
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Trip on the Funny Boat is side scrolling arcade shooter game on a steamboat equipped with a cannon and the ability to jump. The player will need to take advantage of waves to defeat the enemies and dodge hazards.
A chibre cardgame simulator. Chibre (also known as Schieber) is a variant of Swiss Jass. Includes a server and two clients : human interface and IA clients.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
Interactive cinema game, based on the story "The Light Princess" by George MacDonald. Emphasis on strong character, story, and artistic design. Will have numerous game puzzles, multiple endings, and software-agent based characters.
JavaScript, CSS, and a bare minimum of image data come together to provide a cardgame framework for the web. To start, a solitaire game has been implemented on the framework. Future plans include AJAX support for multiplayer games.
BigTwo ver.2 is a improvement of Woo Kok Tong's work. New features include multi-player game via IRda, Hong Kong rules option, support 5-way Navigation of Palm OS 5 devices, auto-pass of 5-card turn, improved UI and more!
Python libraries and a wxPython GUI for importing and exporting user-created musical scores and game data from the Nintendo DS game Daigasso! Band Brothers.
A 2d side-scrolling game set in "Sleepyland," where you must find, use, and combine a wide variety of magical pajammas to defeat the evil Dreamcatcher.
Guessing Game 6.0. This game operates in GUI. There are now four difficulty levels: Easy, Medium, Hard, and Suicide. To give you an idea of perspective, I can beat Easy in about three minutes, and I've never beat the first level of Suicide.
DUNO is the multiplayer implementation of the popular cardgame UNO. DUNO is written in Java, communications are based on Java RMI. It's fully decentralized (no server needed to coordinate the game). It aims at being fault tolerant against peers' crash
Pyro aims to be the first major Roguelike game written in Python. Project goals are clear code, easy modification and extension, and of course, a game that's worth playing. This is an early alpha and not yet winnable.
Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.