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PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
PyBalls is a very simple game, but it is not easy ;) Can you dodge the balls? How long to resist? 10, 20 seconds ?? Try to resist a minute! And try to get the purple ball for extra points. It's very hard :D IMPORTANT: need Python 2.6.x and Pygame.
It's a strategy turn based game for end user. The object of the game is to occupy a larger part of the land by surrounding dots of the opponent (thus creating territories). The land is a large grid where dots are placed on intersections.
This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.
Core Development Library, built around openGL and openAL. No external libs other then the 2 above used. Provides extension loading. Base device and window management. Event driven, custom lists. Coded in C++
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Warbugs is a 3D real time MORPG (Multiplayer Online Role-Playing Game) developed on PUC-Minas. The game consists in a great war between giant arthropods, that inhabit a wild planet, to conquer power, respect and money.
Marmalius est un projet de jeu 3d (isometrique) multi-joueur comprenant un serveur et un client Pour l'instant seul le serveur est en developpement. Le projet Marmalius est un projet open source d'un jeu ressemblant a Runescape
This is a command line based real time strategy game written in Python similar to Microsoft Rise Of Nation but: Not limited to two dimensions Is in dead space, No lands, no seas Based on command line ideal for command line junkies Finally it's free!
Trap 3D, written almost entirely in Java, is currently in Development using NetBeans IDE. SapieSoft plans to create a "game creating" game. Our object is to be able to export installable mod packs from inside the Trap (Level Making) game. 3D FPS.
CeoEngine is a 3DGame Engine bassed on a full components system developed in XNA.
On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.
Survive is a cross-platform development environment that aims to provide an easy way to create 3D games. Survive provides tools that make it easier to design the game, in addition to debugging and profiling tools.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
SaltyEngine is small 3D engine to use with OpenGL. Main purpose of this project is to test some new stuff and approach to game engine for different platforms.
Currently supported platforms include: Linux, Windows.