Showing 100 open source projects for "texture"

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  • 1
    Terramorphers
    Explore the user-shared landscape as a robot and edit it with appropriate keys. Raise and lower terrain in the game and change it's texture. In the future, objects will be placeable on the landscape. Download your own server.
    Downloads: 0 This Week
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  • 2
    LitTech
    LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
    Downloads: 0 This Week
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  • 3
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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  • 4
    NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
    Downloads: 5 This Week
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  • 5
    Tutto quello che serve per arrivare ad un modello 3d del campo della Quintana di Foligno, completo di materiale audio e video per texture e altro, per arrivare infine ad un gioco 3d.
    Downloads: 0 This Week
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  • 6
    Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
    Downloads: 0 This Week
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  • 7
    vSigpac is a map viewer and a marker creator/editor, terrain and texture generator for MSTS (Microsoft Train Simulator (c)). vSigpac works primaryly with Sigpac maps/orthophotos from Spain, but it can work with others WMS compliant map servers.
    Downloads: 0 This Week
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  • 8
    Aorta
    Aorta (the Aleph One Replacement Texture Accessory) is a tool for creating high quality RGB and S3TC / DXTC (using the Squish library) DDS textures.
    Downloads: 1 This Week
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  • 9
    P6TView is a command line operated texture viewer and converter for R-Type Final's P6T texture format. This project depends on SDL (http://libsdl.org)
    Downloads: 0 This Week
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  • 10
    An exporter plug-in for Autodesk 3ds Max version 8 and 9, which writes proper .X mesh files with proper skinning, effect parameters, named animations, and multiple texture coordinate channels.
    Downloads: 2 This Week
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  • 11
    Sources : http://www.mirari.fr/lSpS Binaires : http://www.mirari.fr/aINe Pour compiler : http://www.mirari.fr/anq5 This game look like starfox/starwing. It is working on winXP but it could also be easily adapted to linux due to the fact that it use compatible library. This game integrate : - (no external) Physical engine. - Terrain with 3D texture. - ...
    Downloads: 0 This Week
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  • 12
    XEland (Cross Eye Landscape generator) is a Java/Swing program which generates 3D landscapes as stereo pair images for cross eye viewing. It can be used as simple texture generator too. Original XEland was a Gnome application written in C++.
    Downloads: 0 This Week
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  • 13
    Cynergy is a small 3D engine based on OpenGL and SDL supporting multiple texture formats, scenegraphs and shaders.
    Downloads: 0 This Week
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  • 14
    MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
    Downloads: 0 This Week
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  • 15
    The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
    Downloads: 0 This Week
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  • 16
    Swift Engine provides classes and interfaces to help in the fast and easy development of 2D games under the .NET framework. It uses Managed Direct3D and it's written in C#. It provides support to advanced functions like Pixel Shader or render to Texture.
    Downloads: 0 This Week
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  • 17
    "Shoot shoot" is a shoot 'em up game, provided by a level-editor and player.You can create your own level inserting enemies,texture and landscapes.
    Downloads: 0 This Week
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  • 18
    MScript is a C/C++ library. It has got OpenGL like design and is to be used as an OpenGL component. The library defines a material description script, similar to C. Support for texture loading, extensions, multi passes, multi lods, multi techniques ...
    Downloads: 0 This Week
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  • 19
    Shoot \'Em All: a first-person shooting-game with customizable texture (\"shoot your boss\" :-D ) versus the PC and/or other players, that uses DirectX8
    Downloads: 0 This Week
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  • 20
    UTX-Viewer is a tool for all who build creative content for games based on Epic's Unreal Engine. It is an external texture previewer and currently supports engine builds up to 436 (and, to a limited extent, builds 8xx/Unreal2)
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    Downloads: 30 This Week
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  • 21
    OpenGL 3D engine. Reads .obj file with texture in jpg or tga file format. Multi models loader Multi matérials. Collision détection. Octree subdividing. SpaceMouse implementation.
    Downloads: 0 This Week
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  • 22
    Visualizzatore oggetti.Prova progetto OpenGL. Setup API, mesh loader, input manager, texture blitting, font manager. Questo progetto mette insieme gli insegnamenti dei tutorial per OpenGL in un aplicazione demo che visualizza un oggetto in uno spazio 3d.
    Downloads: 0 This Week
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  • 23
    Arcade Game about plane. This game based on "Shootiah Engine"(fork of "Battle Scene Engine") - cross-platform game engine. Sorry, for no downloads. We have some troubles with content copyrights. You are 3D ot Texture atrist? Join us!
    Downloads: 0 This Week
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  • 24
    A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
    Downloads: 0 This Week
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  • 25

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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