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The rpg-1d6 project aims to produce python programs based on the One Die roleplaying System ( http://1w6.org ). Its first program is a battle simulator using the simple One Roll combat System for quick combat resolution.
A few of my friends a I will be porting High-resolution and super-definition models for Half-Life: Source
There will also be a second folder containing ported models from popular sites such as FPSBanana to be used in Garry's Half-Life 2 Mod.
SVG-cards is a collection of decks of playing cards made with the SVG format. They feature high-quality design from different styles and countries (poker, bridge, french, spanish, etc...) and vectorial representation: it means at any resolution on any support, the quality will remain the same.
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The plan for Project Alpha is to create a pre-Medieval turn-based strategy game. It will incorporate a world generator, a realm generator and a conflict resolution engine. The gameplay is planned to be that player is charged with leading of a small group
Java & XML desktop application. ANY paper & dice RPG game system can easily be added through easy to use data entry forms. Initially d20 and MERP/Rolemaster, with the tools to make it easy for others to add other game systems as optional module plugi
Successor to the original Project Mars. Similar to the first game. Supported resolution is still 128x160.
The main differenc between the 2 games is structural. Though I need to improve my methodology.
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Project "keenly" (working title) aims to become a multiplayer network shooter that looks like some good old low resolution jump & run game from the former DOS area.
XSudoky is a program written in C to play and to learn the methodologies of logical resolution of sudoku noticing and highlighting them.XSudoky required Linux and X11 (with Windows you should use Cygwin) and it's translated in Italian, French, English.
a minesweeper game written in gtk#(gtk c#). it can be run on all platforms but requires GTK libraries to be loaded. it is best suited for linux-based PDAs with 240x260 resolution.
space_shooter is based on Clanlib (0.8.1) and shows usage of Sprites, Collision Detection, Resolution independent drawing, XML, and Resource usage. Shoot asteroids to get a highscore.
viiigine is an open source Final Fantasy VIII game engine. The main goal of this project is to redevelop game engine fully compartible with original and providing new abilities (multilanguage support, high resolution, new models, etc) in extensions.
Falling blocks game clone, designed for J2ME devices with 176x208 resolution or greater, programmed with Nokia 6630, but should run on any MIDP 2.0 devices.
TopBot is a robot for the online game TalesOfPirates.com. The goal is to provide a host of functions to simplify the game playing process. Run TopBot in the background and use 1024x768 fullscreen resolution. Currently only takes care of the popup code.
c64img is a PHP script that converts an image to an image that can be shown on a Commodore 64 (FLI style). It searches for the best possible colors in the 160x200 (X-doubled) resolution, and uses a simple dithering method to distribute errors.
Our goal is to provide a software of Role Playing help.
This will contain :
-Caracter creation
-Scenario management
-Combat resolution
-Events generation
Whe hope to make it independant of the role playing system.
Condottieri is a web based, multiplayer game, inspired in Avalon Hill's classic "Machiavelli". The game is set in Renaissance Italy but it's easily adaptable to other scenarios and eras as long as the rules are like the ones in "Machiavelli".
Life, DOS, asembler, my own implementation of John Conway algoritm, kayboard & mouse nawigation, screanshouts to bmp files, programing enviroment MASM 6,14, screan resolution 320x200, no demo game.
SIMpad by Siemens is a multimedia device with a screen resolution of 800x600x16 and is based on StrongARM processor SA1110 .
The goal of this project is to provide a full Linux operating system with kernel and applications.