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Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
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pymon is an open source network and process monitoring solution implemented in python. The interface and conifiguration is designed to be easily and rapidly deployed, saving on time and overhead often associated with other monintoring solutions
WDBearManager is a program that enables the user to store the information found inside the WDB files from World of Warcraft (Blizzard) in a relational database (MySQL and HSQL supported). WDB files build the client cache. Forum: www.wdbmanager.de.gg
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AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
With PyBridge, you can play online bridge with your friends, over the Internet or a local network. Please visit http://www.pybridge.org/ for recent information.
VirtuaNet is designed to be a simulation of a possible future 'hollywood-esque' network, in which corporate spies and sabotage run rampant. It is designed to be a single player game, but multiplayer may be added in the future, allowing players to battle
RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neuralnetwork and backpropagation. It provides a graphical interface to monitor game rounds.
HydraBall is a tongue-in-cheek Web 2.0 turn-based game where two teams hammer at each other for possession of a ball. Putting humour into a game has always been difficult, but worth it when you get there.
OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
FKDT est une team qui développe sur Kobold en français. Nous développons des scripts python et une base de donnée MySQL pour Kobold, le tout en français.
The goal of this project is to create an open source space MMORPG. If you are interested in joining the team stop by our irc channel #BEO at server irc.solsoftware.org