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Software and hardware for a radio controlled 'laser' combat game. A microcontroller is connected to a radio receiver and can send IR signals to another player with the same setup. When a valid IR code is received initially the throttle will be cut.
C# / DX9.0 Demo App/ SourceCode
1/20/03
Modeling 3-dimensial functions, shapes such as spheres, cubes, and a fully animated wave-modeling simulation. Explores topics such as positioning lighting, cameras, shapes, windows interface, Font "Meshes"..
A simplistic first-person game base built around the idea of a single-floor grid of cubes layout. In its current state, it allows navigating around a 3D maze. It utilises SDL and OpenGL. Its sourcecode is released into the public domain.
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An experimental Sudoku solver that is written using 64 lines or less of C code. Meant as a general experiment in seeing if Sudoku can be solved in that small amount of code.
Management of the FiberParty assistants. It controls who enters and who exit from the lan-party. It store the name, number, photo, and a bar-code of the user.
Stoopid Chess is a chess playing program with a GUI which allows you to play against the computer. It's written in C# and plays with reasonable game strength.
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Logik is a simple logical game. Player has guess a color code. The color code has 4 item and from 1 to 4 colors. Player has click mouse on 1 from 6 color circle. Evaluate: Small black circle is right place, color. White circle is bad place, right color.
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
This is a very simple kids game, in which player selects an animal and tries to match it with the appropriate characteristics. It is a very basic level code. Coded in java.
It was my freshman C++ class project it's written in C++ it's a simple 2D car racing game now I put it on the web, maybe someone will find the sourcecode interesting and helpful.
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
A simple RPG game coded in Python 3 utilizing the TKinter GUI interface. Still in development, the current version is provided only in Python code for developers only (or anyone with a local Python installation who dares).
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
Final Fantasy 1 Trainer is a trainer for the NES game Final Fantasy 1. The code is written in ANSI C and C#. I distribute the sourcecode for beginner in C who want to make a trainer. Binairies availables: MS-DOS, .NET . Languages: French,English.
...No need to install drivers,plug the device and use it ! Normal/Red/Green/Blue prog levels supported ! Download the file that matches your OS in the "Files" section. GPLv3 (Sourcecode)
The Beholder project was begun with the purpose of creating an open sourcecode library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
This is a complete set of Turbo Pascal 7 softwares (zelda, graphic code generator) and powerfull Console/Graphical UI SDK for MSDOS These applications and framework was developped during the 1998-2001 period (when I was 18 years old) and are now frozen.