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Q3Fusion is a Quake3-clone engine, designed to be completely functional as the original one. Q3Fusion has Quake3 VirtualMachine (*.qvm) support and Quake3 network protocol 68 support.
IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtualmachine for running games developed in IFL.
Yet another Tetris clone. It features up to 4 simultaneous players, 5 customizable play modes, a piece editor and player profiles (high scores and statistics). Customizable skin, music and background
Virtualmachine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
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Internet C++/Internet VirtualMachine is a high-speed, open-source alternative to Java and .NET. Applications written in standard languages, such as C and C++. OpenGL 1.2 support brings portable high-speed 3D graphics and games.
Leafpile is a Z-code interpreter, a Java implementation of the Z-machinevirtualmachine used for running Infocom/Inform interactive fiction story files. Leafpile seeks complete compliance with the Z-machine Standards Document 1.0.
DoubleVision is a phoneMEFeature porting on Nintendo DS game console. The goal of this project is to make JavaME applications run on NDS, and create new user experience of Java with NDS's double screen display, as well supporting touch screen.
e@C2 is a pure asherons call 2 (ac2) fanproject to rebuild a server system, to hold it on live. it base on c# and stand under GPL. it is only for private use!
one type of dynamic language whos backgrouand virtualmachine is base on S-expression, just as lisp a looks like. and the idea of the forgrand of snail comes from python mainly, and some from java.
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake VirtualMachine to be compatible with the new code.