Showing 81 open source projects for "openal"

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  • 1
    OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
    Downloads: 0 This Week
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  • 2
    Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform. Support for Mono may be implemented. It is at this point written 100% in C#
    Downloads: 0 This Week
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  • 3
    A OpenGL and OpenAL clone of Block-out.
    Downloads: 0 This Week
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  • 4
    A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
    Downloads: 0 This Week
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  • 5
    OpenGL Target Practice. Simple OpenGL based shooter developed for educational and entertainment purposes. OpenAL is used for audio. Warning: Contains cheezy blood splatter effects.
    Downloads: 0 This Week
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  • 6
    JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.
    Downloads: 0 This Week
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  • 7
    OgreAL is an OpenAL wrapper for the Ogre Rendering Engine. It allows you to add 3D sounds and music to your games and applications in a clean and easy way.
    Downloads: 1 This Week
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  • 8
    This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
    Downloads: 0 This Week
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  • 9
    Tetrismus is a Tetris clone written in Java using the LWJGL Framework and OpenAL. It runs on Linux, MacOSX and 32-bit Windows.
    Downloads: 0 This Week
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  • 10
    A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
    Downloads: 0 This Week
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  • 11
    A distributed evolution simulation. Features a separate client and server. The client uses OpenGL and OpenAL for visualation and auralization.
    Downloads: 0 This Week
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  • 12
    RazorEngine is the engine of the Razorbombs Project, a free 3D Engine using Ogre3d, OpenAl for Sound and Raknet for Networking.
    Downloads: 0 This Week
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  • 13
    Arcane Eternity is an open-source roleplaying game. It will be written in C/C++ using an object oriented framework. It will use the following libraries: OGRE, OpenAL, ODE, CEGUI, Xerces, SDL, HawkNL. The game will run on Windows, MacOS, and Linux/X11.
    Downloads: 0 This Week
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  • 14
    FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
    Downloads: 0 This Week
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  • 15
    A gaming platform for Linux using SDL, expat, ggz, openal, opengl. To provide game designers with a quick resource and development option for the open source community.
    Downloads: 0 This Week
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  • 16
    The Zeus Engine (TZE) is open-source 3D engine with Ogre for rendering, ODE for physics, CEGUI for GUI and abstract interface for sounds (OpenAL, FMod ...). It provides good linkage of all those elements and offers even more ...
    Downloads: 0 This Week
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  • 17
    yamg is a maximum realism middleages game. Providing OpenGL, OpenAL, networking via RakNet and physics which allow to deform objects and a npc api. It aims to be a rpg which you can play in MP but it will be much SP based.
    Downloads: 0 This Week
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  • 18
    A 100% platform independent 2D/3D hybrid engine complete with networking (via BSD Sockets), database support (using MySQL), built-in webserver (again via BSD Sockets), graphics (via OpenGL and Cg for Shaders), sound (via OpenAL) and window management.
    Downloads: 0 This Week
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  • 19
    A playable quake3 replacement currently with a new framework ( D3D and OpenAL support ) and an enhanced engine based on qbism's implementation.
    Downloads: 0 This Week
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  • 20
    Astronomy is an open-source game engine for Windows supporting OpenGL (with modern hardware capabilities support), OpenAL, DirectInput, multithreading, scripting, physics.
    Downloads: 0 This Week
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  • 21
    Relastra is a C++ OpenGL 3rd person Action / RPG game using OGRE, Lua and OpenAL. It is a top down style game with towns and dungeons.
    Downloads: 0 This Week
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  • 22
    A java binding for the OpenAL library
    Downloads: 0 This Week
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  • 23
    Avoid The Roid is an asteroids like multiplayer game based on Maelstrom for Linux. The game is written in c++ and uses unix sockets for networking, pthreads for threading, OpenGL for graphics, glut for windows and input, and OpenAL for audio.
    Downloads: 0 This Week
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  • 24
    Tiglis is placed in a fantasy setting and it is a turn based strategic and economic simulation. It is planned to use OpenGL and OpenAL. Tiglis will support single- und multi-player games with several computer opponents of variable strength. Tiglis wil
    Downloads: 0 This Week
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  • 25
    TinyLIB is an emulation layer to make all platforms look the same. It is very small and meant for game development. TinyLIB provides a subset of GLUT/OpenGL, OpenAL, bsd sockets, and the C standard library.
    Downloads: 0 This Week
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