Showing 64 open source projects for "client http"

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  • 1
    SwingKore. Under development. Visual Plugin for OpenKore, writtin in Java 5. It will clone Ragnarok Client windows. Simmilar to VisualKore and Revemu, but OpenSource. It works by Client & Server system. Home: http://www.levelbot.org/
    Downloads: 0 This Week
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  • 2
    The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
    Downloads: 0 This Week
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  • 3
    Chess client/server application for playing games with human opponents over http.
    Downloads: 0 This Week
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  • 4
    Implements a graphical interface and backend for playing and managing a game of Go (http://senseis.xmp.net/?RulesOfGoIntroductory) between a combination of human and computer players. Includes support of standard protocols, such as GTP and SGF.
    Downloads: 0 This Week
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  • 5
    BattleProject - Server. It is written in C++ with pthreads/Berksock libs and maybe later with a GC The client is on the way but the artists wait to register the client under any license. A game of civilisations managing. http://thebattleproject.free.
    Downloads: 0 This Week
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  • 6
    Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend. Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
    Downloads: 0 This Week
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  • 7
    BZGui is a launching application (written with Qt) for the great open-source tank game BZFlag (http://bzflag.sf.net). You can start bzfs (server) and bzflag (client) with it directly and without remembering or looking up the command line options.
    Downloads: 0 This Week
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  • 8
    A Wyvern client for the .Net platform. Wyvern is a graphical MUD (see http://www.cabochon.com/ for information on Wyvern).
    Downloads: 0 This Week
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  • 9
    Open source windows monopoly (atlantic) game server. See <a href="http://www.sourceforge.net/projects/monopd">http://www.sourceforge.net/projects/monopd</a> for daemon/client API. This project follows the movements of the 'mother' project monopd.
    Downloads: 0 This Week
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  • 10
    hexx is intended to be a client/server multiplayer game using platform independent graphics, scripting, and communication layers. It is somewhat along the lines of battle (http://battle.pbem.net/) but much more interactive and graphical.
    Downloads: 0 This Week
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  • 11
    Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to java client parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
    Downloads: 0 This Week
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  • 12
    Archlich is a client program for the Online MUD: GemStone IV (http://www.play.net/gs4/).
    Downloads: 0 This Week
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  • 13
    tintindev

    tintindev

    Development branches of tintin++

    This project contains development branches for the tinin++ mud client (http://tintin.sourceforge.net/index.php). These branches are not necessarily used for upstream tintin++, but for extensive additional features not found there.
    Downloads: 0 This Week
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  • 14
    Infiltrator

    Infiltrator

    A console hacking simulation game.

    ...In the future there may be solutions for earlier versions of VC++ included with the source. You must have the Boost C++ Library <http://www.boost.org/>. The Boost version Infiltrator is currently being tested with is 1.51. As of now, you must get a copy of Boost yourself, but in the future Infiltrator may include the necessary Boost librarie
    Downloads: 0 This Week
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