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ThiefscriptSE - The ultimate NukeZone thiefscript. Helps you pick the right thief target in the online game 'NukeZone'. Written in java to ensure cross-platform compatibility.
A small utility to monitor the World of Warcraft realms status as provided by Blizzard via XML by means of a system tray icon. It can be configured to monitor all Realms or a selected few.
This game is a multi-player on-line persistent 3D game. Players can walk around a realistic city, shooting and entering cars. The aim of the game is to hunt down and kill the enemy covertly. It's a remake of Turbo Esprit, and not unlike GTA.
Windows version of the popular Sudoku logic game. Single/Multiplayer sudoku - max 7 players. Create random sudoku grids at 5 difficulty levels or design your own to play/solve. Publish your best sudoku times to the web as a challenge for other players.
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This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
Hellbent is a FREE 3rd person shooter that takes you all the way to hell and it brings hell into the world of the player. Singleplayer, cooperative and several other multiplayer modes. See www.hellbent-game.com for more info.
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
Ported to GitHub for consolidation/preservation:
https://github.com/aussieboosh/XNA-MD2-Model-Loader
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Das AKS-Tool ist für ogame.de geschrieben und ermöglicht es mit kopieren und einfügen, die Verluste bei einem AKSflug genau zu berechnen. Ins linke Fenster kopieren und dann Berechnen drücken. Wichtig: Alles markieren und einfügen!
Jiso Game3 was a 2D isometric MMORPG project (client/server) written in Java with an Ancient Greece theme. The project is no longer active, but the source code is being made available under a BSD license for anyone who might find it useful.
Invasores is a simple Shoot them up game. It's fun and it has been written in Python. You can modify the graphics and the levels to enhance the game and to enjoy. It is being developed with Python and Pygame.
Newer versions are now at GitHub. https://github.com/lskbr/invasores
Target of this project was to create a Pac-Man clone in 2.5 D.
This project was developed for the computergraphic workshop of the Hasso-Plattner-Institute.
It was created with the open source grafic libary VRS.
Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
CatBot is a simple, HTML/PHP/MySQL based chatterbot that's easy to set up and use. He comes equipped with a few commands, as well as a basic "learning" ability. With some moderate tweaking, he could make a very nice browser-based helpdesk assistant.
Athelias is an RPG for the Well of Souls engine. The goal of this project is to further the development of Athelias. Currently someone is needed to help redo the sprites.
PHP - mysql based multiplayer game where you have to be a criminal, killing and robbing people and much much more. Create clans and rule the streets. url at http://grudgeforum.h0m3.be
AVCore is intended to be an advanced 3D game engine, with an intuitive and easy to learn toolset for asset design (world, effects, shaders, scripts, etc). Strong coding standards will keep things clean and easy to understand on the developer's end.
JWoWSystem is a project for World Of Warcraft users.
This soft will be a Java version of WoWSystem (wowsystem.bogala.org). It can download/update WoW LUA Mods and send game characters data to a WebRoster (http://sourceforge.net/projects/wowrosterfr/).
The Guild Wars Converter allows you to convert Player or Team Builds from .gtb to gwBBCode or from gwBBCode to .gtb. Additionaly you can edit each characters attributes, names and descriptions.
Lurel would have been a 3D game engine with a physics engine and full Lua integration, if I had the persistence to finish anything bigger than a calculator.