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Network Card-Poker game written in Java. Server interacts via console with administrator and stores login data in a MySQL database (no GUI planned for server). Client uses an open interface. Default client written in Java as an applet.
This is a web project that will allow World of Warcraft players to model the different character classes' abilities so that maximum efficiency may be achieved.
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The basic goal of The Aceituna project is to create a massive multiplayer strategy game in the style of Sid "God" Meier's Civilization, but adding far more detail and complexity, thus creating a "living" world for the players to inhabite.
The goal of the CSPoker project is to develop Poker software and experiment with Artificial Intelligence for Poker. A Texas Hold'Em server written in Java and client software in JavaFX have already been developed.
Scrachi is simple boards game. Board is filled with different colors balls, and the player is focused on selecting the groups (more balls in group, more points). An AI computer is an opponent. Two versions: for phone (java), browser (java-script).
CGM aims to be a functional, easy-to-use web-based card game/management app. At this time there is OCTGN and a few other pay-to-use alternatives that are available, and OCTGN is the most familiar to me (for playing Game of Thrones and Magic). There is no functionality that OCTGN (or any card management app for that matter) has that couldn't be available from a web-based app.
Omnipresence is a browser-based MMORPG. Players build infrastructure, gather resources and fight other players in order to conquer the universe. A system-controlled alien race lurks in the dark...
Various utilities related to the EQEmu Everquest emulator including :
- a quest "configurator", through Wiki entries
- a database browser
- a bazaar-replacement, the marketplace
Bots Poker Rooms is a Java server enabling poker games between bots. Users can commit their bots, follow their stats, and so on. The front-office is web-based and the back-office is a daemon which makes the bots play together.
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
Digital instance of a board game I constructed by heavily stealing from Chaos Overlords, Risk, Monopoly and other board games I liked. Basically revolving around a city where your gang fights other gangs by different means to gain supremacy.
Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.
FrakTal's objective is to create a game engine and a default game implementation of an innovative real-time strategy game concept in Far west environment. The main idea is that the player can customize his character to let him some autonomy.