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squash ladder PHP - a modular web application and content management system for automating the running of online sports and gaming ladders - written in PHP / MySQL
L2Acc is a packet sniffer for Lineage 2 (C4) game that uses WinPCap. It tracks the private shop prices and provides market evolution, scans the inventory and calculates its value, recipe budgets, allows recipe search and price estimation.
Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 1996-1998 Originaly release 6 Jan 1999 under a different EULA. This source is released under GNU GPLv2.
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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
WiimoteCommander is a tool for connecting a wii remote or "wiimote" (with extensions) to a PC (Windows or Linux) or a MAC. You can then see up to 7 wiimotes and extensions in order to manage them (events, rumble, speaker, LEDs, and 3D viewer).
The aim is to create an optimized version of the FreeRails project. The aim of the FreeRails project is to create a fun game based off the RailRoad Tycoon and RailRoad Tycoon II games. Download and webstart versions are available at the website or Wiki.
Mostly a training project that is an text based game made in visual basic. It's role-playing, and you get to make your own character and then play as him through the game world. You save three islands from demonic corruption.
Second Life Log Manager for managing chat/instant message logs of Second Life. Account/Avatar specified. It's a very basic SL Chat Log Manager. You have to enable the Chatlogging in your SL Client.
JAELC (Just Another Elite Clone) is a 3D Space game which joins together the key features trade, travel and fight with modern 3D graphic. It's designed to be a single player game only. It will be based on the Irrlicht engine for Windows systems (for now
DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
The game is intended for people who want to improve their memory abilities. This is old school NOKIA 3310 pairs game redesign project written in java (j2me/midp2).
This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
RottzTV is a business simulation game where you are the programmer of a TV station and have to compete against 2 other stations through selecting the best movies and programs and matching the most profitable ads. A clone/tribute to MadTV (1991).
2D shooter in which people are on buildings; objective is to shoot all of the people without losing all of your health; requires DirectX 7 and (if you want to compile it yourself) Visual Basic 6; includes 2 map editors
Simple command-line solver of the nonogram logic puzzles. Simulates human techniques of soluting. Development inactive, but moved to: http://github.com/martinkozak/nonogram-solver.
This game is a card game which is known to me as "Wizard". It is similiar to the game "SKAT" but not that complex. So it should be easy for children but makes even fun if you're a fullgrown :) This game is a Internet game without any Computer Pl
Private Server version of Ragnarok Online Brasileira. Project conducted to bring the maximum of fun for those who like a good RPG online. Community Totally Amigavel.Enter on our site for more information and registration.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.