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ChessAsin is an asynchronous chess server for on-line play following the rules of correspondence chess.
ChessAsin is also the name of the chess engine it uses.
It is developed in .NET, using WCF, and includes a Windows test client, created with XNA.
CarDriver is an educational Virtual Environment for safer driving. It is a game written in Python and Panda3D where you are the driver of a car and have to care about the traffic rules. It uses the Open Dynamics Engine (ODE) for the physical simulation.
The objective of the Project Clone is to develop a new engine that runs the fight game engine MUGEN also be an engine that assists the development of any kind of games.
This is a Playing Cards game project.
It is a school project for the course Object Oriented Java.
It is supposed at the end to accept new games only with a xml documenting all rules.
The developpement is using French words..
A Java based engine used to play the game "Stratego". This engine manages board setup, play state and generates moves based on separate strategic models.
A chess board, written purely in Java.
Used as a GUI for chess-engines.
jboard communicates with chess engines using "chess engine protocol" described in:
http://www.gnu.org/software/xboard/engine-intf.html
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The code is in GitHub:
https://github.com/astern7/jboard
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Released under MIT license.
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A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
Jetdog (Jave Engine for Two Dimensional Online Games) is a liberally licensed game engine focusing on 2D games with a strong emphasis on network and cooperative play.
Polopoly's a porting of the classic Monopoly. Polopoly's not limited to the original rules, but also uses different maps with crossing streets etc. It's not just only an online playable game, but serves as a tutorial how to build a simple game, too.
This is a side-scrolling shooter game. The main focus is to create a balanced class-based shooter game engine that has little to no bugs and that can properly handle networking for online multiplayer games.
A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!
Lead the Rat to its cheese by passing through a maze, but this time you really get to be the rat lost in a 3D maze were you will find yourself unable to see the map from above,which makes it even harder to crack.