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A perl script which gathers information about the Super 7 Canadian Lottery (more in the future) and computes different statistics on the combinations, frequencies, etc that may help a person to choose a better, more precise lottery ticket.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
A cross platform chess database which supports ChessGML, PGN, SVG, PostgreSQL and plugins written in Java or Jython. Some Python chess libraries and some Python tools are included.
Usable pieces are Java and Python opening classification libraries.
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Pavlov is a Java multiple choice teaching program. Easy to write, pluggable question selection strategies & user feedback modules optimize time spent learning huge amounts of info stored in XML libraries. Also library editor and general use packages.
This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
This is a project to maintain maps updated on a server of HalfLife, currently map developers stores their maps on a web page or on ftp, now the developers have a repository common to all and server admins have a program to update the maps.
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Ever wanted to play Jagged Alliance in Multiplayer? Want to play it on Linux/MacOS ? This project gives you that oportunity. Our target is to create a game similar to JA2, but with full multiplayer support, platform independant and support for user mods.
The goal of the BlueSphere Project is to build a flexible, expandable, and easy-to-use authoring system for all forms of interactive fiction. The present focus of this project is on the development of a new interpreted programming language.
This java game is a game of guessing numbers. Users guess numbers from randomly generated limits and compete against an AI which is also "guessing" to get the correct number before the user (don't worry...it's turn based, not simultaneous!).
Java Library used to connect and read data from a DStream server. Primarily for the Dark Ages of Camelot game.
Users of this library can bind actions to certain events. The event is triggered when certain packets are recieved from the server.
12 Ways to Die on an Asteroid is a science-fiction/murder mystery adventure game. The engine is built in Java and designed to be modular. Included is a set of game-development tools, which enable anyone who knows JavaScript to make an adventure game.
Open Role-Playing Games Content/Campaign Management System.
The project goal is to create a multi-user web-based authorware that allows RPG players and gamemasters to create, manage and share their own RPG campaigns.
The goal of the project is to create a Java multi-user game server that can be easily extended and used for adding a multiplayer feature to games. User authentication, chat and interfaces for adding custom capabilities will be provided out of the box.
A completed Zelda old school SNES style single player and multiplayer adventure game in Java . It stars a dwarven warrior on a quest to collect crystals for his king. A skillfull lizard ranger joins him in mulitplayer mode.
A simple application to administer Magic: The Gathering trading cards, esp. for fast manual input of german/english cards. At the moment this application is limited to jdk1.5
Attention:
Does not work with jdk 7!
Uses outdated card information (last update 2004)!
Haphazard is a Java role-playing game in an isometric world featuring a level-less game system with new approaches to inventory, skills and later on, hopefully, gameplay. All releases are playable and shows what the current engine can do.
XMLSPORTS is a utility that outputs live sports scores, statistics, and standings in SportsML (XML) format. Other tools included will transform SportsML into RSS, or send sports stats and data via email.
This project is intended to be a tile-based role playing game maker. That is, it will include both tools for creating the content of an RPG, and an engine that will parse that content and actually make it playable. Essentially, it is an RPGMaker2K clone.