Showing 4293 open source projects for "java 3d game"

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  • 1
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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  • 2
    Entrapment

    Entrapment

    Card/Tile Game play blending skill and odds

    Use your skills and understand the odds to master the entrapping field.
    Downloads: 0 This Week
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  • 3

    SuperCraft

    The Minecraft mod loader & more

    Downloads: 0 This Week
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  • 4
    3d action-adventure game in the style of "Zelda" and "Castlevania: Symphony of the Night."
    Downloads: 0 This Week
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  • 5

    First Argentum Online Demo On Unity 3D

    First Argentum Online Demo On Unity 3D

    Argentum Online is the first MMORPG of Argentina. The game is very famous on the Latin American community, and still has thousands of players all over the world. I made the first demo of Argentum Online on Unity 3D.
    Downloads: 0 This Week
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  • 6
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    Turbulenz Engine is a powerful, modular open-source game framework built in JavaScript and TypeScript that enables developers to create both 2D and 3D games that run directly in HTML5-compatible browsers as well as on desktops and mobile devices. The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management.
    Downloads: 4 This Week
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  • 7

    AnkerWorld

    3D Architecture modelling and physics simulation system

    AnkerWorld is a graphical application. It is used to create and visualize 3d architecture models based on the famous Anker (TM) architecture blocks invented in 1880. The static behaviour of the buildings can be simulated with bullet physics. The animations can be raytraced with povray. See an example: http://www.youtube.com/watch?v=PpXdiH_gvBg
    Downloads: 0 This Week
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  • 8

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh)...
    Downloads: 1 This Week
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  • 9

    Darius Game Engine

    3D Game Engine

    Cross platform 3D game engine based on OpenGL and C++
    Downloads: 0 This Week
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  • 10

    physicsmata

    API for all possible cellular automata that work same at all angles

    Its strange how the "sorted pointers" normalizing makes just about any random function, as long as it connects the inputs to the outputs on some path, vibrate as some nonlinear shape of wave. This could be used as a game interface for evolvable musical instruments or fluid puzzle games. Physicsmata is similar in effect to SmoothLife but simpler and pure Java. The cellular automata API takes a function to run at each point. Its parameters are sums of screen brightness (n color dimensions are optional) at concentric circles around each point, efficiently costing only the perimeter of those circles (instead of the area) because of the tree of squares. ...
    Downloads: 1 This Week
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  • 11
    Roguelike Game Kit
    A collection of reusable modules and packages which simplify roguelike game development in Java. Includes demonstrator programs to show how to use the modules.
    Downloads: 0 This Week
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  • 12

    Trivia Maze

    Game about an adventurer traped in a maze,he will answer questions.

    Trivia Maze is about you, a philosopher adventurer who is traped in a maze (metaphorically represented as the Allegory of the Cave from Plato), full of problems to resolve (represented by ugly trolls). Each troll, is strategically located in the maze. In order to continue the way, and get out of the maze, you have to answer a question that the troll will ask you. At the same time, you have to try to memorize the maze, in order to get out of it. Once you get out of the maze, you will be...
    Downloads: 0 This Week
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  • 13
    OpenMoHAA
    OpenMoHAA is a game engine that is compatible with Medal of Honor: Allied Assault media and network protocol, based on the ioquake3 project.
    Downloads: 10 This Week
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  • 14

    Alien Threat 3D

    A 3D isometric classic shoot'em up game

    A 3D isometric classic shoot'em up game. You fight against aliens with four basic weapons: flamethrower, laser, freezer, and plasma. You also have a rechargable force field to help you.
    Downloads: 0 This Week
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  • 15
    forest_chung
    forest chung is a free html5 webgl 3D fps / horse riding hack & slash online exploration / fighting game written in javascript with shaders and vaste random procedural world, trees, grass, rocs, water, monsters, woman riders .
    Downloads: 0 This Week
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  • 16
    cross_car_chung
    cross car chung is a 3D safari cross car / flight simulator / wind sail game using gui_chung and ancient openGL1.4 ,written in compiled freebasic , with terrain relief , sea, houses, trees, grass, horses , zebras ,antelopes ,elephants ,girafes , rhinos ... Can run on a small netbook.
    Downloads: 0 This Week
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  • 17
    engine (No Name Yet)

    engine (No Name Yet)

    2d/3d Game Engine

    A 2d and 3d game engine written in C++ with support for Lua.
    Downloads: 0 This Week
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  • 18
    Break-Out

    Break-Out

    The classical breakout game for hours of fun !

    This game is a nice remake of the traditional brick breaker game, which rules are the following. Bounce the little ball with the bar to destroy all the bricks. Try to survive all the levels to get a nice score or go as fast as you can to make the best chronos and be in the high-scores. Good luck ! If the game does not launch correctly, you probably have to install a more recent version of Java.
    Downloads: 0 This Week
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  • 19
    Joint Strike Force

    Joint Strike Force

    A prototype flight simulator with several dog-fighting scenarios.

    Flight simulator with emphasis on dog fighting in modern jet fighters exploring several "instant action" what-if scenarios including a random scenario generator. Uses a simple keyboard interface to control pitch yaw and rotation and yields several surprising camera angles. Game engine based on pygame+PyGGEL library. Game library combines some modules inspired by open source pygame projects: PyGGEL Robosim, GalaxyMage, 3D math tests, etc. left, right arrows: roll left/right up, down arrows: pitch up/down [ ]: yaw left,right j,k: yaw left,right + level out left click: shoots gun b: bomb m: missile +: increase throttle -: decrease throttle F1-F4: toggle individual panels F12: turn off panels + cockpit overlay Space: toggle forward/aft views Enter: take screenshot
    Downloads: 0 This Week
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  • 20
    Greensweeper

    Greensweeper

    This megacity needs green areas!

    An environmental approach to the classic Minesweeper game. Walk through public parks. Avoid condos, they can potentially spoil your ride.
    Downloads: 0 This Week
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  • 21

    evilrpg

    plugin-based RPG manager in C++ and Qt5

    Plugin-based RPG manager written in C++11 and Qt 5. Currently focused on Pathfinder (as that's what I spend my time on), but intended to be game-agnostic for most functions. Network-centric with a user-defined central list server (with a default public list server) to find games and players or just chat/spectate. Intended to manage game assets (character sheets, effects, initiatives, automate rules, etc) with a print function so you're not bound to the application to play your game. ...
    Downloads: 0 This Week
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  • 22
    ResidualVM

    ResidualVM

    A cross-platform, 3D interpreter to play LucasArts' Lua-based games

    ResidualVM is a cross-platform 3D game interpreter which allows you to play LucasArts' Lua-based 3D adventures: Grim Fandango and Escape from Monkey Island, provided you already have their data files. ResidualVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
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    Downloads: 16 This Week
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  • 23
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using...
    Downloads: 0 This Week
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  • 24

    Macchiato Doppio

    An advanced flexible game engine for Java.

    Macchiato Doppio is a Java game engine emphasizing cross-platform interoperability, and 2D and 3D support. We've just re-created the foundation of the game engine, and we're working on making things easier with more advanced tools and documentation. Currently we're focused on 2D gaming, but we'll be moving on to 3D gaming when we've got a good, tested 2D platform working.
    Downloads: 0 This Week
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  • 25

    Ogaboo

    Open Game Bootstrap

    This project aims to gather different open source projects as an initiative to allow people to create games in C++ more easily, in a cross-platform development environment and free. Basic requirements behind this initiative was to have a integrated development environment with 3D graphics support, sounds, videos, physics, scripting, GUI (Graphic User Interface) and inputs and all that is relevant to be used in a multi-media development process. Since cross-platform is a requirement as...
    Downloads: 0 This Week
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