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XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
UberCard is for playing conventional card games (e.g. Spades, Go-Fish, etc.) and collectible-card games over the Internet. Most such software is only for Magic: The Gathering but this will make it equally easy to create a new game or play other CCGs.
Java based Multiaccess Device Independent (Mobile, Internet and Broadband) Portal Platform including Applications such as Mail, Calender, Contacts, News, Chat, Ringtones, Icons, SMS applications. All the software are WAP,GSM,PCS,GRPS and 3G Compatible.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
Jasm Game provides a quick and simple way to put games online, including client applet and application, robot players and server support in a very short time.
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Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
EnJoy GameKit Development Project.
It's written in C++.
But foundation and it's APIs are much like as OPENSTEP or Java API.
We want to many OpenSource developers develop their game in Cross Platform Environment.
Internet C++/Internet Virtual Machine is a high-speed, open-source alternative to Java and .NET. Applications written in standard languages, such as C and C++. OpenGL 1.2 support brings portable high-speed 3D graphics and games.
Sente is a 3D Java Game for Programmers. In the game, "Robots" duel in an Arena using various weapons (missiles, bullets,etc..). To play, you simply subclass an abstract java "RobotController" class. This class is then dynamically loaded into the game.
"Cross The Water" is a general repository for various small Java projects too big to be a "code snippet", but too small to justify the overhead of a complete project.
A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
Chronogears is an interactive, sprite-based animation system written in 100% Java. Chronogears makes used of Graphics 2D technology. The ultimate goal of Chronogears is to allow non-programmer to create high performance, interactive, complex video games
BlockOut (3D-Tetris) in java with additional preferences
Clone of the original BlockOut by California Dreams in java (and as a mac application).
Preferences include changing game shaft dimensions, block sets and starting level. Additionally I've included 4 personal preference set slots, key preferences (what motion or move you command by which key), ~voice preferences and color preferences (what color each level of blocks has).
Currently titles and buttons are only in finnish (although translations can be found from the english version of my...
The idea behind this project is to create an easily extensible software package for creating characters for the Classic Battletech Roleplaying Game. The program is to be the next incarnation of my previous version (cobrausn.bravehost.com).
Het kunnen maken van een brouw recept middels een java/ jdeveloper scherm , zoveel mogelijk op 1 scherm maar wel met alle mogelijkheden die een recept moet hebben, intern zal de software gebruik maken van de open standaard BeerXml 1.0