Showing 648 open source projects for "java software .jar"

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  • 1
    The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
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  • 2
    Basic framework for creating networkable games.
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  • 3
    Collection of small utilities, classes and games developed to make various tasks easier and more efficient, and to help aleviate work place boredom.
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  • 4
    Shootball is a game played by software. The intent of the game itself is to provide to programmers a simple, yet challenging, game for which they can write AI (bot) players in Java.
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  • 5
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
    Downloads: 0 This Week
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  • 6
    The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
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  • 7
    The goal of the BlueSphere Project is to build a flexible, expandable, and easy-to-use authoring system for all forms of interactive fiction. The present focus of this project is on the development of a new interpreted programming language.
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  • 8
    Flower Production Predictor is covered under the GPL. gfpp for short is a program that simulates the production of flowers of a farm. One of the purpouses of the development of the application is to show how can be achieved a free software project.
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  • 9
    Memory-like java multiplayer game
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  • 10
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
    Downloads: 1 This Week
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  • 11
    OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
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  • 12
    A multi-player, online, turn-based starship combat simulation game. StarFleet Battles is a teriffic pen-and-paper game that lets you command a starship from the StarTrek(tm) universe. It seemed like the perfect next step would be to create a computerize
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  • 13
    Soft-wars' framework provides a set of components and APIs to easily develop corewars. Technologies: client/server, Java, Applet, RMI, PHP/mySQL.
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  • 14
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
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  • 15
    GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.
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  • 16
    PHP5-based platform. Additional support for Java/C# is to be expected later on.
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  • 17
    Server and client software written in Java for the purpose of playing various types of Poker over a network.
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  • 18
    Malom game (nine man's morris in english) is a traditional table game. Our software is the realization of this game in Java & Swing. The game is a multiplayer client-server application.
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  • 19
    leJOSUnit is a port of the Java based JUnit framework for testing robotic programs with a very small footprint. leJOS is a Java based replacement firmware (OS) for the LEGO Mindstorms RCX brick that comes with Lego\'s Robotics Invention System.
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  • 20
    <b>JAVA LOGGING API that targets:<br> - Simplicity (1 line to init & log, no external objects)<br> - Maintability (auto monthly & yearly archives)<br> - Performance (bckg min priority thread pool)<br> - Extensibility (simple design)<br> Try it!</b>
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  • 21
    Add TIVO like functionality to a any PVR without modifying the PVR hardware or software. Tell PVRBOT which titles to record and it does the rest.
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  • 22
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
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  • 23
    Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
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  • 24
    MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
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  • 25
    A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
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