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ImageSlider = ``Slide Puzzle". On a surface are 8x6 slideable buttons. Each button holds one sub image of a given one. The buttons can be mixed and the player needs to rearange the image by sliding the sub image buttons.
gl-Moku is a circles-and-crosses (gomoku) game, with a twist: the game board is the surface of a torus, and thus it folds upon itself. It uses OpenGL & SDL for graphics. TCP/IP internet play supported, and there is an AI to practise against.
Development of a massively multiplayer real time strategy game on space using crystalspace.
This 3d RTS game will be on a plannetary or solar system, allowing you to play on open space, orbit or planets surface maybe. The purpose its to conquer yor enem
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Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
Moon-buggy is a simple character graphics game, where you drive some
kind of car across the moon's surface. Unfortunately there are
dangerous craters there. Fortunately your car can jump over them!
Kalaha or Mancala is anancient african game. There are existing different forms of this game and to be flexible I try to develop this game with the library Qt creating a widget that can easily change its surface ( artists are welcome !!! ) and rules.
All Ahead Flank! (AAF) simulates modern tactical naval combat in real time, including surface, subsurface, and air threats. Multiple factions and players are supported, and the perspective is that of a flag officer in command of a group of assets.
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
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This script fills in a two dimensional surface with an unbroken, non-overlapping path. The path direction is random, so one can imaging a chess board filled with dominos, with the constraint that the layout of the dominos is complete (board is filled) an