Showing 224 open source projects for "dbmonster-core"

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  • 1
    Shadow Editor

    Shadow Editor

    Cross-platform 3D scene editor based on three.js, golang and mongodb

    Cross-platform 3D scene editor based on three.js, golang and mongodb for desktop and web. Starting from v0.6.1, ShadowEditor only provides core features and extended APIs, and other features will be provided in the extensions, just like VSCode. We will develop in the dev branch. Fix the bug that some versions of go typeface management list report errors. Play animations in the scene in real time, and can play full screen and in new window. Display, renderer, helpers, filter, weather, control...
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  • 2
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to...
    Downloads: 0 This Week
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  • 3
    VRWorkout

    VRWorkout

    High-intensity virtual reality workout game

    The game tracks your running speed and awards more points the faster you go. Arm movements to the beat of the music and fast ducking to avoid bad targets. Shallow or deep squats depending on your comfort level. Engange your core muscles by reaching for higher targets. Pushups followed by jumps get your heart pumping. Classic pushup, one-armed planks and side planks. Fast and small jumps similar to skip rope jumping. A “workout first” VR music game with hand tracking based full-body exercises...
    Downloads: 0 This Week
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  • 4

    2048-1

    Sdk library for creating 2048 game in c#.

    My take mini sdk libs for creating the 2048 game in C#. Suitable for any engine from console app to Unity game. Only 2048 game logic. A very simple customizable core for initialization game with params.
    Downloads: 1 This Week
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  • 5
    Overload

    Overload

    3D Game engine with editor

    ... on Overload essential features. We will add more features in the future. The Overload SDK is the core of the engine. It is a set of libraries that our applications (OvGame and OvEditor) are using. We designed theses libraries with reusability in mind. They are extremely modular and easy to extract from a game engine context.
    Downloads: 0 This Week
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  • 6
    MAME4droid

    MAME4droid

    MAME Android Emulator.

    MAME4droid (0.139u1) is developed by David Valdeita (Seleuco), port of MAME 0.139u1 emulator by Nicola Salmoria and TEAM. MAME4droid (0.139u1) emulates arcade games supported by original MAME 0.139u1. This MAME4droid version is targeted to Dual-Core devices, because it is based on a high specs 2010 PC MAME build. Anyway don't expect arcade games of the 90 to work at full speed. With some games that are really bad optimized (like outrun or mk series) you will need at least a 1.5 ghz dual...
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    Downloads: 82 This Week
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  • 7
    JavaForce

    JavaForce

    Java Development Framework

    JavaForce (JF) is a Java library extending the capabilities of Java. It includes a VoIP stack and native bindings for FFMPEG, OpenGL, and Camera (Windows, Linux and Mac). Includes an OpenGL framework that can load .3ds and .blend files. Includes many apps such as jPhoneLite, jPBXLite, jfPaint, jfVideo Creator, etc. JF is the core of the Java/Linux Operating System : jfLinux.sf.net JF is also used to create another Minecraft clone : jfcraft.sf.net Moved to github.com/pquiring/javaforce
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    Downloads: 16 This Week
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  • 8
    WAAD-Core est un émulateur next-gen WoW WOTLK, à but purement éducatif, doté d'une architecture distribuée, modulaire. (WAAD-Core is a WoW WOTLK next-gen emulator, for educational purpose, with modular and scalar, distributed architecture.)
    Downloads: 0 This Week
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  • 9
    retroarch-ifjoy

    retroarch-ifjoy

    Script to start Retroarch w/ different config depending on joystick

    I love Retroarch, but something that always bothered me is that 6-button users are treated as second class citizens. Of course you can create core/game specific remaps, but sadly there are no device specific remaps. When you create a remap that works well with a 6-button fighting/Saturn gamepad or an arcade stick, it will suck with a 4-button gamepad, and vice-versa. It's impossible to create a single remap that's perfect for both 4-button and 6-button gamepads. I had to do...
    Downloads: 0 This Week
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  • 10
    mame2015cmc_libretro

    mame2015cmc_libretro

    MAME libretro core with independant 6-btn and 4-btn input profiles

    Modified MAME 2015 libretro core that checks for the 'MAME_6BUTTON' environment variable and loads input profiles accordingly.
    Downloads: 2 This Week
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  • 11

    ZX Master Mind

    Master Mind Game developed for ZX Spectrum

    Written in BASIC with core routines in Assembler for Z80. An 8 bit computer can guess your secret code at the maximum 5 attempts.
    Downloads: 0 This Week
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  • 12
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    How can we develop artificial intelligence that learns to make sense of complex environments? That learns from others, including humans, how to interact with the world? That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform...
    Downloads: 5 This Week
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  • 13
    .... An original soundtrack featuring 10 original tracks. 6 Game Modes. In game Voice Over IP Support (VOIP) All New Weapons Instagib Modifier Available On Most Game Modes. The Game Modes included are : Trepidation: A Team based game where the object is to destroy the other team’s power core Various defensive structures can be built to protect your base and achieve your goal. While this game employs strategy it is extremely fast paced and teamwork is a must. Deathmatch: You see t
    Downloads: 0 This Week
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  • 14
    Ryzom
    Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
    Downloads: 3 This Week
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  • 15
    inKino

    inKino

    A multiplatform Dart movie app with 40% of code sharing

    inKino is a multiplatform Dart app for browsing movies and showtimes for Finnkino cinemas. InKino showcases Redux, has an extensive set of automated tests and 40% code sharing between Flutter and web. The Android & iOS apps are made with a single Flutter codebase. The progressive web app is made with AngularDart. This project is generally something that I believe is a good example of a multiplatform Dart project. Core contains the pure Dart business logic, such API communication, Redux, XML...
    Downloads: 0 This Week
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  • 16

    Wyrm Tools

    A suite of tools for any RPG system

    Wyrm Tools is a suite of tools for any RPG system. The core functionality of the platform includes a robust asset management system and a character generator/editor. Users can create their own game systems, tools, data formats, etc.
    Downloads: 0 This Week
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  • 17
    Imagine Engine

    Imagine Engine

    A project to create a blazingly fast Swift game engine

    Welcome to Imagine Engine, an ongoing project that aims to create a fast, high-performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's...
    Downloads: 0 This Week
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  • 18
    Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
    Downloads: 0 This Week
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  • 19
    AutoHarp

    AutoHarp

    Harp Character Suite

    Various applications that assist Harp Roleplayers in creating character sheets, track combat and more. Currently includes the Harp Fantasy system, Martial Law, College of Magics and Harp Sci Fi and Harp Sci-Fi XTreme.
    Downloads: 0 This Week
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  • 20
    Leaf

    Leaf

    A game server framework in Go (golang)

    Leaf, written in Go, is a open-source game server framework aiming to boost efficiency both in development and runtime. Simple APIs. Leaf tends to provide simple and plain interfaces which are always best for use. Self-healing. Leaf always tries to salvage the process from runtime errors instead of leaving it to crash. Multi-core support. Leaf utilize its modules and leaf/go to make use of CPU resouces at maximum while avoiding varieties of side effects may be caused. Each module runs inside...
    Downloads: 1 This Week
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  • 21

    Sims 3 Package Interface

    Sims 3 (and other) game package library

    "Sims 3 Package Interface" provides a core library of portable code that "understands" Sims3 game packages. Note that (with some minor tweaks) the core library code also understands other game package formats (e.g. SimCity Online, Sims4). Along with the core library are a number of "wrappers" that provide the main part of the project. These handle deserialization and serialization of data within the package (or any other source). Further tools (not supplied here) can use the core...
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    Downloads: 292 This Week
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  • 22
    CharImport

    CharImport

    World of Warcraft character converter, supporting multiple emulations

    ... Core! The program currently supports the following emulations (Cores): • TrinityCore, Mangos, ArcEmu, TrinityCore2, SkyFireEmu and others that are based on the foregoing. The application is written in VB.Net. In addition to an English version, there is also a German one.
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    Downloads: 5 This Week
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  • 23
    NETPANZER

    NETPANZER

    A massively multiplayer tank battle game.

    NetPanzer is a massively multiplayer tank battle game. Free and Open Source. For Windows and Linux. Gameplay concentrates on the core - no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.
    Downloads: 2 This Week
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  • 24
    Zeta Engine

    Zeta Engine

    2D ARPG Engine

    Zeta Engine Is a simple 2-Dimensional Data Driven ARPG Engine aimed to create ARPG Games by desribing Data from XML Files and adding behaviour with Lua language. You can create simple to Advanced features without even touching the engine's core code thought an extensive Lua API. As for now, the gui System is CEGUI cause it can use the same data types as the Engine's. Currently Third Party software supported: Partial* Tiled Map support Partial* Dark Function Editor Support *By partial...
    Downloads: 0 This Week
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  • 25
    Age of Empires III - The Napoleonic Era

    Age of Empires III - The Napoleonic Era

    Modification for Age of Empires III

    This is the development page of the Napoleonic Era modification for Age of Empires III. The Napoleonic Era core team shares data and hosts all kinds of files here.
    Downloads: 7 This Week
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